igortyhon's Recent Forum Activity

  • Watched the video five times and didn't understand a thing.

  • You have the action of switching to another layout before loading the save slot, you need to swap them and give a delay.(purple).

    Yellow events are not triggers and therefore will repeat 60 times per second. You can put them in the layout start trigger.(for example)

    Or add a trigger condition once.

  • dropmefiles.com.ua/en/aExB

    Hi. I was having coffee this morning and had a moment.

    I'm not sure I understand the task exactly, but I did this.

    In the example there are two layouts of different sizes and a sprite that we can drag and drop.

    After moving between layouts, the position of the sprite should change to the position from the last layout, taking into account the changed size of the layout.

  • dropmefiles.com.ua/en/G5EZWc

    Wrote a simple example where you can level up a player. And after the increase there is an opportunity to choose 1 of three skills of which there are only 9.

    There is a variable that is responsible for the maximum level of skills.

    I tried to comment the code.

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  • Here is an example, but it may not be suited for your purpose because Physics is disabled during dragging. Which means that the object will not collide with other physics objects while you drag it.

    https://howtoconstructdemos.com/throw-a-physics-object/

    What a great site.

    I'm glad I found out about it.

  • What black panels?

    I don't understand the question at all.

  • It's very simple.

    Define a variable and when you press it, check its value and react.

    When you perform an action, change the value of the variable.

  • I hope you reach your goal!

    I got myself one pack.

  • You are right even though some of the measurement conditions may have introduced an error.

    I have created an experimental example with such conditions.

    I set the animation speed to 0. And I added a loop to loop through all sprites for comparison.

    The result showed that construct3 has a problem with comparing objects to themselves.

    Where the sprites are different, everything is fine.

    Where a sprite compares itself it always produces 3 instead of one.

    I did the same with local variables and the error was repeated.

    Example dropmefiles.com.ua/en/CReBDzZ4W2

  • You do realize that action 1 and 2 will be executed every tick, which is about 60 times per second?

    And if both conditions are equal, the browser will try to generate 120 warnings every second.

    Why do you use the browser's allert to check?

    Instead of it, put a variable increment and see in debug mode on global variables whether the condition will be fulfilled and if so, how fast the value of the variable will be incremented.

  • If you're going to make games with graphics where every pixel matters and can't be blurred you need to have a good grasp on such things.

    -What the pixels per inch density is and understand what screens you will be playing on.

    -Solve with all the properties of the project and understand how and what they are responsible for.

    In the help all project properties and settings are well described and there are a lot of pixel examples. See how they solve this problem.

    If you can't figure it out, write here exactly on what screens and resolutions your game will be run, we will help you to choose the parameters.

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igortyhon

Member since 22 Jul, 2020

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