igortyhon's Recent Forum Activity

  • I don't plan on fixing that at this time. But later when I will prepare updates for games in the store I will try to apply one of these flags to check purchases.(on the screen)

    You can try to create a control variable and after returning from the background activate it and make a purchase not immediately but only after checking the state of the background protection variable.

    But I hope after your report it will be corrected.

  • igortyhon let me know if you found a way to resolve the issue, or do you know where i need to report this plugin bug?

    Reports here.

    construct.net/en/forum/construct-3/general-discussion-7/report-bugs-amp-post-128538

  • Hi, you can disable platform behavior for the duration of the move and use trajectory calculation until you arrive at the desired point, here is an example.

    howtoconstructdemos.com/trajectory-calculation-two-methods

  • Hi. You'd make a good tester! I think you found a bug.

    I just checked that on two devices I always get a purchase without paying))))

    I need to try it with other developers' games from the market (winks.).

  • -I have a product to disable advertising, if a player bought it I store this value in local storage and load it every time I play. When a player enters the store if he has disabled advertising he is not shown this offer.

    -In the situation when a player deleted the game and then installed it again as soon as he enters the store he automatically activates the purchase of disabling advertising (it already does the plugin itself).

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  • I only use the promo for consumable purchases, so I can't say for sure if it's a bug or a feature.

  • Hi. Have you looked at what the console writes, it might be security related. With just a screenshot there is little chance of helping you.

  • Hi. You say the product is "non-consumable", so you don't want the player to try to buy it twice?

    I'll tell you that the plugin works correctly, you need to look at your logic.

    I recommend not to activate/display the buy buttons until you get a signal that purchases are registered.

    If the user has already bought such a product, Google simply will not let him buy a second one.

  • I'm sure it can be done, but where's the project? How can we help you, we don't have a fortune teller crystal ball?

  • Can you post a screenshot of the problem areas. I have all the tests running without any problems.

  • Hi Igortyhon, here is a link, please take a look at this.

    It is not a requirement, I advise you not to worry about it, there are many more important things to do when publishing in this store.

    I once used it on my android studio app, it didn't do anything for me, just a lot of extra work.

  • Hi.

    Can you provide a link to google the requirements? I publish games on google play and have not heard of such a file.

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igortyhon

Member since 22 Jul, 2020

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