I've been working on a project for quite awhile, and send some test versions out to friends just to be noted that the game works waay to fast on other computers (nw.js exported version). Did googling and figured i have to set everything to delta time, and had a basic understanding of how it works.
My problem comes with adding/substracting values with delta time, as they are not rounded numbers anymore. I got alot of events that rely hitting those precise numbers, and with delta time they get bypassed. I tried rounding the delta time, but that brought incredible amount of unexplainable glitches to the game.
I got some basic things working simply using "equal or less" on hitting those values, but that's not an option on everything, as there might be multiple values to hit. How do people work around with this?