I figured out that the problem was because I wanted to use a two separate objects for the orbs: a hitbox and the actual sprite. I wanted the hitbox to be smaller than the visible sprite so that I could use the hitbox for movement while the sprite remains "stationary." That way, the art wouldn't rotate towards the player and it would not look weird.
In this case, how do I link two objects together so that they are considered one entity? Or is there a way to allow movement without rotating the sprite?