gustavoChico's Recent Forum Activity

  • For anyone wondering, you can't currently put ads on a Construct 3 html5 game. Doesn't matter the 3rd party provider, or simplicity of the system, the frame just doesn't render. This hasn't always been the case for Construct 3, and it currently all works in Construct 2. I've looked into absolutely every post and comment on the internet to no avail. If I find a solution I'll post it here.

  • This system was already working a few versions ago and in construct 2, fyi. I understand you can't afford to fix every issue for customers, but I just wanted to have an ad frame show up on a html5 game (a very important function that is directly relevant to your product) and wanted to ask for a bit of insight. You always seem so supportive on your posts when issues come up, giving vague ideas to the benefit of your userbase that help the author of the post know what might be going on at least.

    I guess I'll find a workaround for myself or ask people who know how construct works, if you can't help at all. Thanks :)

  • Ashley

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  • Here's what I wanted to post, gets blocked every time:

  • It seems like I'm blocked from posting a message here.

  • Does anyone that tried this before know a workaround? It'd be super helpful Ashley

  • Holy qarp when did they start this?

    Ashley any thoughts on adding something for a HTML5 export? Like an export that adds the script, and publisher id that can't be cut out after export? Possibly an action for adBreak().

    This has the potential to be another game changer.

    It will need to be tested, but this seems to suggest that you don't have to worry about where its being shown, as in being stolen.

    It's been out for a few years now, with iframe support and everything afaik. If nobody has really brought this up yet I'm guessing I'm out of luck then? Haha

  • I want ads in a html5 exported game. A hosted game you play on your browser (so no, MobileAds plugin isn't helpful).

    Following these steps leads to a game that has ads showing. Doing the same with an exported html5 construct game leads to no result. My theory is that it's working, but not rendering.

    1. Add the script to the <head> in index.html, same as in the example

    2. Add a Javascript action in Construct to run the ad function

    Nothing happens!

    Again, the game example in the link works, but it's probably not being rendered properly on c3.

    There are no posts about this, and the only tutorial follows very similar steps with different code and is five years old. Tried many combinations to no avail.

    Here is my modified exported project, in case one of you want to debug and see if the ads really are being created but not showing properly.

    Any ideas?

    Tagged:

  • newt That's genius! I'll try all of these new approaches, thanks everyone!

  • Could be anything, just imagine being in his boots for a month. A whole codebase on your head, and a million idiots asking for random stuff. I’d definitely become an asshole. And Ashley behaved in a civil enough manner, even after so many years.

  • No need to get mad at Ashley. I share many of the things you said, and I’m as frustrated as you are (most of all, because I was just asking for a feature that isn’t available on the desktop app, but is on the web version, so this is literally a case of missing features and a legitimately c3 issue) but look at it this way:

    I think he did an outstanding job defending himself, if I’m being completely honest! How often have you seen a developer reply ten times to a post as innocent as mine? How can someone just repeat the same points and ignore all my claims and proofs, without even being rude? I find his determination incredible, and he’s been making software for decades. He could have just ignored me or have given a complete bogus response, but instead he fought for his vision trying his best. I think not many people have this kind of passion for software development anymore. Even if he completely missed my point, refused for no reason, and ignored a paying customer begging to get a legitimate issue fixed, I still respect that he cares for every detail, and at the end of the day, the software is incredible. I lost this battle, but someday devs might change.

    Maybe I’m being naive, but I like to see things from the positive side :)

  • I completely understand adding this would be too much work, you guys are very busy. Thanks for taking the time to reply so much, even if it was for nothing! I really appreciate it, truly, you guys are very dedicated and I love every feature :)

    I’ll now start using the unofficial launcher against my wish, as it’s my only option. Thank you very much, anyway, and have a nice day!

    This was the first time I’ve ever reported an issue, and it’s probably going to be my last. I’ll just find a way around stuff.

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gustavoChico

Member since 11 Jun, 2020

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