Hi! I made this simple example, to explain the problem. The physics sprite(black) falls down, and when it reaches the yellow sprite.Y, a distance joint creates. And then the joint removes when it reaches the yellow sprite.Y again. The problem is, that in different fps, the jump height is different. Although timings are quite similar, and even the speed of falling is almost the same. and the lower the fps, the lower it jumps. Stepping mode is set to "framerate independent" but it doesn't help. how can I achieve at least approximately the same result at different fps? (the texts below and above on video, show the time when the joint is created, and when it reaches its highest point)
Or, how can I set the maximum framerate for my game to 60 for example?
I am grateful in advance for your help.
youtu.be/jOHocM5sfh4