im_pro_viz's Recent Forum Activity

  • Hi there. How can I pick an instance by comparing string instance variable?

    for example, I want to set the position of sprite01 to sprite02 which has a string instance variable "right". Can I write this kind of expression instead of using "pick by comparison" event?

  • Here's an older example I made.

    https://www.dropbox.com/s/sujrkr4imdx6o59/quizanswersexample.c3p?dl=0

    Thank you very much. this is realy helpfull for me. I am a beginner and every example is very helpful to me. thanks again

  • I apologize for not correctly wording the problem. I have a very small English vocabulary. I think it's better to show the project. I would really appreciate it if you take a look. The question is, how can I simplify the process of picking two, or more wrong, random answers, which won't repeat the right one? I'm going to do a similar quize with words and a missing syllable.

    drive.google.com/file/d/1yVRPqOeO0jyse13aB5CwmATwE565xk40/view

  • it doesn't really solve my problem. eg

    "first number" is 6.

    "second number" should be (10 - "first number"). = 4

    "third number" is ("first number" + "second number") = 10 (right answer)

    "fourth number" should be int(random(1,11)) but not 10

    "fifth number" should be int(random(1,11)) but not 10 and "fourth number"

  • Hello everyone! I have 5 text objects. I need to generate randomly 5 numbers in the range from 1 to (eg)10. But none of these numbers should be repeated. I found a way through an array. I set the values in the array from 1 to 10. Then I randomly generate the first number, then I remove it from the array, and from the remaining numbers I generate the second number. etc. It Works with numbers. But with letters, this method works a little more complicated. Can you suggest a simpler way? Thank you!

  • Here is a small project demonstrating the issue:

    https://www.dropbox.com/s/mkt4ldmpsn0quks/RandomDemo.capx?dl=0

    Thank a lot. it's realy interesting

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • random(5,10) or round(random(5,10)) if it needs to be an integer

    Thank you. I tought, in this case i will get 5 or 10. But it works the way i want.

  • Hi. How can i set a range of numbers for random expession? for example, i want to get a random number between 5 and 10.

  • Could anyone help me to understand, whow can i set up my google chrome browser for preview my project?

    It gives this problems every single time when i press the Preview button.

    Error report information

    Type: unhandled rejection

    Reason: Event 'error': [object Event]

    Construct 3 version: r241

    URL: editor.construct.net

    Date: Thu Apr 08 2021 20:20:24 GMT+0300 (Москва, стандартное время)

    Uptime: 2159.3 s

    Platform information

    Browser: Chrome

    Browser version: 89.0.4389.114

    Browser engine: Chromium

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/89.0.4389.114 Safari/537.36

    C3 release: r241 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc.

    Renderer: ANGLE (NVIDIA GeForce GTX 1080 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2

im_pro_viz's avatar

im_pro_viz

Member since 5 Jun, 2020

None one is following im_pro_viz yet!

Trophy Case

  • 4-Year Club
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

7/44
How to earn trophies