Artpunk's Recent Forum Activity

  • Another "problem" are the ads. Personally I hate ads! I would prefer a paywall or at least a pay option for getting rid of the ads. I really like your game but even with this rarely ads I won't play this for long. I think ads ruining the playing experience! Of course you want make money and your work honored, but please give a chance to pay you with my respect (money) and not with ruining my nerves (ads).

    Ok so it needs to have an IAP to remove ads. I was undecided if I should include that, but if the ads annoy you, no doubt others will have the same feeling. Ill add that feature in another update.

    Ill leave the quit button out for the moment. I felt like it's not needed, but if others make the same comment, then Ill add a quit button to the main menu. Thanks!

    Today (after new release) the game never stoppes when I die (and yes, I die a lot!!). When I tried at home, I got ads working, now at work I do not get any, maybe my emplyer has stopped traffic from chartboost or whatever.. or they can't provide ads in sweden/denmark this time of day. I do not know. It is quite strange though, but none the less, the game work as it should now.

    Hmm, that is strange about the ads. There should be no issue with ads being served to Sweden/Denmark no matter the time of day. If connectivity dropped out on your device at some point (while you travelled from home to work), and the game was left open in the background (not fully closed), that could cause ads to fail when you went back to the game. If the ads aren't showing and you definitely have connectivity, if the game is force closed then relaunched, ads *should* show...

    I think the game is quite hard, I am at level 13 or something. But I am quite bad.

    I played it through so many times, I think I lost perspective on how difficult it is... I really hope it's not too hard! On the other hand, apparently many people really enjoy very challenging games. I read that the devoted core of fans who really enjoyed Super Meat Boy really liked that super challenging aspect to the game.. so I had that in mind while I was building the game... Still, I dont want it to be so hard it just becomes frustrating... I'm aiming for the sweet spot in between: challenging but not frustrating. But if I see a lot of people expressing frustration Ill have to dial back the difficulty... reduce the number of obstacles I guess.

    Sometimes you do not really know where you should go in the game, you just try to fall down somewhere, sometimes it's a platform below, sometimes it is spikes and you die.. There is not really any way you can now. So it is not much skills, more luck. But since the number of lives is limitless it doesn't really do anything if you die... Somehow this doesn't really feels like a perfect gameplay? I do not know how to avoid it though.

    Back in the days I remember that the hard games was more of skills and not based on "luck". And you would do anything to prevent the little guy from dying...

    Well, there should be no parts where you can't either see a platform to drop onto OR be able to slide down a wall. You can use wall sliding to slide down a wall a bit to see whats below? Later in the game you are able to get shields and armor that increases your hitpoints so you can survive hitting obstacles a few times.. That's supposed to allow you to progress further through the levels..

  • Great job, smooth controls and excellent level design. Now its time to learn the next part marketing. Post the game on xda developers , facebook, reddit, etc to get a fanbase going.

    Hi PixelPower thanks for the positive comments.

    Can I ask what device and Android version you are playing on? Also did you notice any bugs at all with the ads not being delivered or anything?

    My first priority is to fix bugs that users report, but beyond that ill begin to focus on some basic marketing.

    I made a subreddit here: https://www.reddit.com/r/ClucklesAdventure/ I thought users could post there if they had bug reports or feedback (non scirra users that is).

    I also set up a Twitter account but im yet to post anything with it <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes"> Im not a natural self promoter apparently.

    Im not going to bother with Facebook. But I will look into getting reviews from bloggers, streamers and any websites (Touch Arcade maybe?).

  • An update is now available on GooglePlay to fix some of the problems mentioned above.

    UPDATES

    *Fixes to ad system:

    -Fix bug player fails to respawn if ad not shown

    -Ensure music resumes following ad

    *Player death: just explosion not blood.

    ...But after the ad the game sound never came back so the rest of it was just silent.

    Anonnymitet when you noticed this bug, did all sound go silent? Sound effects AND music or was it just music?

    If all sound died, I think thats the audio crapping out in the game entirely. I'm not sure how to fix it if thats the case, as I can't recreate that bug on my devices. If it was just the music that failed to play after the ad, then its probably my events. I adjusted the way music is handled during / after ads.. Please let me know if you notice that bug again and how frequently it occurs... is it every time an ad plays?

    Ok. I had the service 'Google Play Games' turned off (which I always have)

    Now I turned it on, and quit the game and re opened it. Now it says ONLINE. so that's solved.

    Ok good to know.

    ...and tried to die so many times as I should get an ad. it never showed. the game just stopped. nothing. I can press the pause button to go to meny, but no ad or re spawn.

    So maybe chartboost or your account or the plugin(?) doesn't work for sweden/europe? but it shouldn't just stop the the game...

    So I looked into this. Chartboost definitely should serve ads to users in Sweden. Anonnymitet is in Sweden also, and he says he can get ads. So fredriksthlm it must be something specific to your device? When you were attempting to get ads to show, was your device definitely online? Could there be any app on your device blocking ads?

    Regardless, I think the bug where the player fails to respawn should be fixed. If you update the app, please let me know if that bug persists for you.

    Bugs:

    In level 3 I will fall through the floor if I jump agains the first right wall, hold and release.

    I looked at the issue with the player falling through the Jumpthru platforms.. I can recreate this problem exactly as you describe it, when the player is next to a wall, and it can also occur even when a wall is no where near the player. It occurs infrequently, but still its a problem.

    Im not sure what I can do to fix it really. I *guess* its something to do with a collision being missed.. as it seems to happen when the player is falling with a lot of momentum. It doesn't seem to occur if the player drops only a short distance, like 1 or 2 tiles.

    I think ill need to make a separate thread to ask for help on fixing this issue. I haven't done anything to fix this in latest update.

    If I leave the game and then continue I have no longer fullscreen (in fact I can't leave the game, just press home. so it continues next time)

    Im unable to recreate this problem on my test devices. Does this happen consistently for you? Can you explain the steps exactly to recreate this bug. You mean, you exit the game to the Android desktop, then later go back into the game by pressing the Game icon and when game reopens, its not fullscreen, is that right? What happens if you force close the game completely, then reopen?

  • That was in regards to the HTML5 promotion last year. We paid devs for simply submitting an app. I recognized 3 people in this thread, and know that they collectively made that sum. It has nothing to do with the current promo, or ad earnings. Sorry for the confusion.

    Hi Matt, im sorry but I still dont understand. What I get from reading this thread is that you had a HMTL5 promo last year where you paid devs $200 per game to use your service. But I dont understand how those guys made $50K between them? Do you mean that between them they had 250 games which they enhanced with your service... so FGL paid them $200 for each of 250 games?

  • Oh man.. so many bugs Ok I'll try to make an update to fix all these problems asap. Thanks for all the the help guys. I'll respond properly tmoro (1am here).

  • Really really great game! Great feeling and running smooth. Samsung galaxy 6S. (newest android version.)

    Some comments:

    I fell down on level 4, dying on the spikes. The fourth time I didn't re-occur. It just stopped. I can click the pause-button to go back to main. otherwise the game is stuck.

    Hey man, thanks very much for the helpful feedback!

    Ok the player failing to respawn. That's when an add is supposed to play. Basically every 8th time the player dies an Add plays. I wonder why its not working on your device... As you say it *could* be to do with your location. I guess that's something I need to check in the Chartboost account? In my testing, ads only fail when the device is offline. Ads should play over either a wifi or cellular connection.

    When you kill a snail or whatever they die with a bloodsplash, when the chicken die he dies in a fire explode?

    Ive been looking at that so long it looks normal to me. When player dies theres actually both, a blood splash and a explosion What do you think would look better, just the blood? No explosion?

    On the main screen it is a game controller and "OFFLINE"... what is that? (I tested both with wi-fi and normal mobile connection, still says OFFLINE for me)

    Thats the GooglePlay login.. when the game starts it automatically tries to login to GooglePlay. Once it logs in, the graphic should say 'Online' and you can press that to see which achievements you unlocked on GooglePlay. If it says 'offline' it was unable to login...

    It sounds like you are playing the game offline (wifi off, cellular off), yet you said you tested online... Maybe you need to be logged into your GooglePlay account on your device? I haven't tested this... I don't even know if it's possible to log out? Ill check. You could try logging into your GooglePlay account if you're not already then relaunch the game.. let me know.

    Also the swedish translation in Google Play store for your game was quite funny

    I hesitate to ask... ?

  • ...I'm actually on Android 6.0.1 for some reason. Maybe it's time for an update

    Ah ok thanks for telling me. That's a good reason why I shouldn't restrict to Android 7.0, I bet there are a lot of people with decent, powerful phones who are still on Android 6.0.

    I played the first 4 levels and like the game so far! Very good graphics, very good gameplay und smooth music. Overall exact my type of game with the style I like

    At home I will continue playing

    Performance: so far so good! (Galaxy S5, Android 6). I think it's a fault to limit to android 6 or higher! If you will limit it to Android 7 I can't play it anymore. An this even if it runs smoothly on my Android 6. And the very same way I think you lock out potentially players of earlier versions.

    Hey thanks for the positive feedback!!!

    Well, the thing is.. while I did my best to optimise the game as much as possible, I know from testing it slows down on weaker devices. Once it gets down to 40 - 45FPS or something it becomes a pretty crappy gaming experience, and like Anonnymitet pointed out, I think it's smarter to try to avoid poor ratings on the markets. I'd rather have a smaller pool of happy players, than a large pool of players, some happy and some annoyed, because happier players *should* keep the overall rating of the game higher.

    Bugs:

    In level 3 I will fall through the floor if I jump agains the first right wall, hold and release.

    If I leave the game and then continue I have no longer fullscreen (in fact I can't leave the game, just press home. so it continues next time)

    Ok the falling through the floor bug. Yes I can recreate that. I think I need to adjust the player wall sliding mechanic... maybe the player starts to wallslide and doesn't stop on the JumpThrough platform when you would expect it to... Ill look at that.

    You said you no longer have fullscreen after coming back to the game. Do you mean after you exit the game to Android, then come back to the game? That doesn't happen to me on any of my test devices... Im not sure how to fix that actually. Ill have to look into that too.

    I intentionally didn't include a 'quit' button. I thought it would be enough that people can access the Android 'Home' button to quit back to Android. Do you think there should be an in-game quit button Noisefever? Is it annoying that there isn't one or something?

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  • I tried the game and it is very polished and touch controls feels very responsive. Runs super smooth on my Galaxy s6+ So congratulations to the release and I hope you'll get many downloads.

    Good decision to only make it available to Android 6.0+ this way you avoid bad reviews from users who have too weak phones to run the game as intended.

    Gave it a 5/5 review as well

    Hey thanks so much for the positive feedback and review! Thats the first feedback I got from outside close friends... I actually feel relief

    Yeah I know that game-play can get a bit jerky on older devices, especially in later levels that get busy with more enemies moving around. Like you say hopefully restricting access to Android 6.0+ will weed out most of the weaker devices...

    One question, You said you're on a GalaxyS6+, is that running Android 7.0?

  • ...3 people (that I recognize) in this thread alone made over $50,000 collectively from it.

    FGLmatt Hi Matt can you explain what you mean by this? Do you mean that sum of $50K was earned from ads... over what period of time? The months since the initial html5 promotion? Or during the promotion... or what? Sorry I'm not clear what you mean here.

  • 22 Dec 2016

    Updated download link

    ----

    My first game Cluckles' Adventure is available on Google Play

    If you feel like playing I would love to hear any feedback you might have. Please post feedback in my forum thread here.

    Thanks!

  • Cluckles' Impossible Adventure is

    EDIT: Getting an update and will be back up soon. Apologies.

    If anyone feels like playing I would be very interested to hear your feedback.

    Specifically Id love to hear feedback about the following things:

    -Performance (do you get smooth game-play on your Android device?)

    -When commenting on performance please let me know what device you are using, and which version of Android your device is running.

    -Any bugs (eg enemies not patrolling properly, achievements updating properly, that kind of thing).

    -Also what are your impressions of the game in general? (is it too hard, too easy, challenging, fun, boring, stupid, what do you think?)

    Ive limited the game to devices running Android 6.0, because older devices dont run the game very smoothly. So Im trying to restrict it to newer more powerful mobile devices.. I may even change that to restrict it to devices running Android 7.0 depending on what kind of feedback I get.

    The game will be published on Kongregate soon, and hopefully also iOS.

  • Sorry for lengthy wait. Well rainbowrex has made a plugin for Kongregate. Thanks so much to rex for making it!

    It can be downloaded from his site here:

    http://c2rexplugins.weebly.com/rex_kongregate.html

    The plugin supports Kongregate Kreds and Virtual Goods. It was also going to support Incentivised Ads, but Kongregate has suspended Incentivised Ads for new games, which is a real shame <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> <img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes">

    But we can still make use of kreds to generate revenue, which is very cool.

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Artpunk

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