Artpunk's Recent Forum Activity

  • Hi rexrainbow I have a question about a possible use case for your firebase plugin.

    Ive been looking into using AdWords to drive installs of my game on iOS. Part of the process is 'tracking conversions', that is if someone actually installs my game on their iOS device after clicking one of my ads, that counts as a conversion.

    So apparently I can use firebase to track installs / conversions on iOS devices.

    Would I be able to use your Firebase plugin to set something like that up?

    References from AdWords documentation:

    Track iOS app conversions

    Track mobile app conversions with Firebase

    don't use a WE , it's not a problem for me and for many others

    Don't post then.

    Dear Scirra

    We love Construct2 and we want to love Construct3 but we hate the subscription payment model.

    We ask you to please make Construct3 available for a one off payment.

    Post below if you agree.

  • Burvey Its available in the latest Android version on GooglePlay, but still waiting for review on iTunes.

  • I made a cool new feature for Cluckles that Im pretty happy with: adjustable controls

    You can change the position and scale of the in-game touch controls and save it.

    The default righthand / lefthand buttons swap the touch controls to be right or left handed and position them neatly into the corners of the screen. And I made it so that the buttons can't overlap and can only be positioned in the lower half of the screen.

  • newt Thanks for posting, that information is extremely useful!

  • Hi Mubot

    The player movement mechanics use the native Platform Behaviour and some custom elements.

    For example I have the default doubleJump disabled in the Platform Behaviour, and I made my own doubleJump mechanics by setting Platform VectorY and also setting / toggling instance variables / booleans. I did that to get the doubleJump working in concert with dashing the way I wanted it to.

    I make use of stacks of the Platform Behaviour conditions and actions to get the player character to move the way I wanted.

    Hope that helps. Let me know if you wanted to know anything more specific. And thanks for the positive feedback.

    Im working on updates to the game now. I have to make adjustable touch controls... hmm

  • Hi Cryptwalker , theres no demo for PC. But you can test it out on mobile (its a free game with ads). See my signature for links to GooglePlay or AppStore.

  • Cluckles Adventure is discussed on Romanian national news program PRO TV

    (From about 1:28 mins)

  • There seemed to be pretty good support for the game, especially early on, which gave it a favorable yes ratio. I guess that helped get it Greenlit quickly. Thanks for the useful info, I'll be going through all the Steam paperwork in coming days.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Well Cluckles was successfully Greenlit with 725 yes votes (60% of the total vote) after about 12 days.

    Just wanted to say thanks to everyone who voted. I know quiet a few people from this forum voted for the game and left positive comments because I recognised several avatars and user handles. So thanks a bunch for the support guys!

  • I play your game every day

    Btw. Ads appear now on my device ????

    Awesome! What level are you up to?

Artpunk's avatar

Artpunk

Member since 10 Apr, 2014

Twitter
Artpunk has 5 followers

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies