SamRock's Recent Forum Activity

  • IMHO - WP market is a waste of time anyways. I have WP and Android versions of the same app and the Android app will earn $5 per day on ads and the WP version 5c. Its literally pennies on the dollar.

    Wow thats a huge difference!!

    but is it really THAT bad?? How come people still make games on WP platform then?

  • Tekniko Well that only works if you are already a market leader in making games and buyers already know that you make qulaity games worth buying, Charging for an Indie dev made game is very risky as per my finding and you end up selling and catering to very few people.

  • I voted for most of them here!!

    Also please vote for adding Advertising support to HTML/JS app made for Windows Phone 8.1

    https://wpdev.uservoice.com/forums/1107 ... js-apps-cr

  • Hi,

    As many of you already on know by now, Microsoft still has no support adding Ads to WinPhone, using Ads SDK if your game is exported as Universal App (HTML/JS) project.

    This greatly limits us from generating revenue from Ads on Windows Phone 8.1 platform. This is rather sad and shocking that MS has not thought about the one Technology (HTML5) that is truly cross Platform!

    Please vote at the MS UserVoice forum for this feature to be added to the next WP8.1 update:

    https://wpdev.uservoice.com/forums/1107 ... js-apps-cr

    If you thinking that you are not affected by this, then remember all C2 games are exported as HTML5/JS files <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Nice, I just paid them one month ago.

    Thats okay... you dont have to renew your account on an annual basis anymore! So its great news for Windows Developers

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  • dmurphy

    I see that you are resetting the XP variable to Zero when Player Level Up. Is that how character Leveling up usually works in game? If so, then with your logic I just have to set my XP variable to ZERO and I am done!!

    Right now this is how I have set up each Level Ups:

    LVL ------------------>XP Needed for Next Level[

    1 ------------------>200

    2 ------------------>600

    3 ------------------>1200

    4 ------------------>2000

    5 ------------------>3000

    .

    .

    When my character levels up from 1 to 2, I am not resetting the XP gained (eg: current XP =210, XP Needed for Level 3 =600). Because the XP is 210, the XP Bar is already half filled.

    So my question is, in a RPG type game, do we reset the XP to ZERO and the player has to score all 600 points to reach the next level? Or do we have to just score the remaining 600-210 points? Is there a calculation to keep the XP same and still adjust the XP bar accordingly?

    EDIT: Alright! I decided to reset the XP to Zero. It makes total sense to start from Zero than only score remaining point

    I am all set to move ahead now. Thanks dmurphy

  • Thank you sir blackhornet!! You made life so beautiful!!

  • I noticed that Cropping also adds 2 pixel to the Right side

  • Ashley I hope you too were on the Twitter #GameDevChat conversation with MS Developer/Evangelists.

    (h^t^t^ps://twitter.com/hashtag/GameDevChat?src=hash )

    I brought up the Audio and Ads issues on WP8.1!!

    It good attention.. I hope they will work with IE and WP developers to fix this ASAP!

  • Thank again Katala

    I been looking for the "best practices" in Construct2 or organizing images, but cant seem to find one

    With just 1 level , my image memory usage is already about 32MB! I think I will have to scale down the images and work on the resolution.

  • Hey Katala

    Thanks for the detailed explanation. Really Appreciate it

    My game is like an endless Runner. The map is very random and I do not wish to pre-generate the map information. Using set of tiles and Environment objects (Grass, Trees, Barrel, stones,rocks) I am creating Random scrolling maps.

    The only thing that I like to change is the Base Platform tiles (eg: if current level City, next should be Forest). The environment images will probably be used across all levels.

    [quote:3gfseyhd]Don't put all your tiles into animations they are all loaded no matter if you use the animation or not.

    I think this is the most important thing I wanted to know! Looks like I will separate each level under its own Sprite Object and use a common Transparent "Spawn" sprite to spawn object over it (Just an idea right now).

    Do you think that will be possible?

    Can do this (not actual C2 code)?:

    PlatformSpawnSprite.SpawnAnotherObject ( "Level" & CurrentLevel).Frame(0)

  • Hi Kyatric

    I had the same question!!

    I am creating an Isometric game where the Level scrolls downwards, I create tiles at the top of the screen and destroy them when the exit the screen below. is

    I have written all my game logic in a single Layout - Platform and background(environment) Scrolling , Collision detection, Enemy logic and other standard game events.

    Now my question is, when the player reaches the End I want to load a new set of Tiles and Environment image (eg: from Desert -> Snow -> Jungle). What is the most efficient way to do this?

    I read that C2 loads required images/objects only when the Layout is loaded. So how to I group my Tile images?

    Can I create a common Platform Sprite and have each Level images grouped under various Animations?

    Will C2 still load all the level images into Memory even if I am not calling the animation?

    Or Do I have to create separate Sprite objects for each Level?

    Could you point me to a Thread/Tutorial that explain this in detail? The Search option is throwing too many things at me and nothing seems relevant.

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SamRock

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