Hi guys,
Apologies as i have another question regarding pathfinding or flightpath for ships.
I'm creating a SHMUP and so far from my experience the hardest part for me in developing this game is bullet patterns and flight patterns.
Right now i'm trying to create flightpaths for my enemies and i have been trying and reading some of the other behaviors in which is in this forum.
I have currently added in the events from R0J0hound pathfinding capx and am really happy with this cause the event made my sprites movement looks realistic as in the gif below.
But i encountered 3 problems:
1) I noticed that with the "flight points" added in as indicated with the light green boxes i can't really "tell" my sprites to actually fly from point A to B then to C, they seemed to fly around to random points .
2) The event will grab all sprites which are in the event sheet itself regardless if they are in the game area or not, how do i have the sprites to fly around when only in the game area?
3) I tried to set "System > Create Sprite > On "Game" Layer so that after creation, the sprite will start pathfinding and moving from point to point but it doesn't work, the sprite just spawns and stays there not moving.
Below is my event list:
I toggled off the spawning cause it doesn't work.
Basically what i want to do is "Spawn Enemies" > Fly (Pathfinding) > Point A to B