Hello everyone,
I hope you're all doing well. I am currently working on a project in Construct 3, and I've encountered a problem that I can't seem to solve on my own. I have a tilemap object in my layout that acts as a solid platform, and I have also placed a sprite called "hole" in certain areas. My goal is to have all the tiles in the tilemap that overlap the "hole" sprite to be cleared or removed when the layout starts.
I have tried a few approaches, but none of them have worked as expected. I am reaching out to this amazing community to see if anyone has experience with this issue or can suggest a solution.
I believe there might be a way to accomplish this using events or functions, but I'm relatively new to Construct 3, so I might be missing something obvious.
If anyone has encountered a similar problem or has any insights on how to achieve the desired effect, I would be immensely grateful for your help. Perhaps there's a specific plugin or extension that could make this task easier?
Thank you in advance for any assistance you can provide. I really appreciate your time and expertise!
Thank you all