cittaedintorni's Forum Posts

  • Hi, I managed to solve it. There was a plugin that conflicted and I had uninstalled it but I had the addon pack active. I disabled the addon bundle feature but it still didn't work. I reinstalled the plugin and then deleted it and now it works. I don't know if this was the reason but it works now.

  • Hi everyone, I wanted to export my project as an android apk but unfortunately it doesn't work.

    I'll post the screen shot if anyone can help me.

    Thank you

  • Yesterday I had cleared the cache and reinstalled construct 3 but it didn't work. This morning I don't understand why but it started working again.

    A thousand thanks

  • Does anyone know what could be causing it and how can I fix it?

  • I'm using the r350 stable version and wanted to export the debug apk for testing. unfortunately in the export screen I no longer see the debug APK, signed release APK and signed release APK entries. is it my setting problem or is it no longer possible to export the APK?

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  • Hi everyone!

    I wanted to share with you the solution to the problem that has been bothering me for days, and I have to sincerely thank user R0J0hound for his precious insight! I've attached a screenshot of the resolution below, hope it helps someone else who is in the same situation.

    Luckily, R0J0hound provided a tip that set me on the right track. I followed the steps he kindly advised, and lo and behold the problem was successfully resolved!

    Communities like these demonstrate the power of collaboration and mutual aid. Thanks again to R0J0hound for kindness to share his knowledge!

    If anyone has any questions about my experience or solving the problem, I'll be happy to help. Together we can overcome any obstacle!

    Thank you all!

  • Hello everyone,

    I hope you're all doing well. I am currently working on a project in Construct 3, and I've encountered a problem that I can't seem to solve on my own. I have a tilemap object in my layout that acts as a solid platform, and I have also placed a sprite called "hole" in certain areas. My goal is to have all the tiles in the tilemap that overlap the "hole" sprite to be cleared or removed when the layout starts.

    I have tried a few approaches, but none of them have worked as expected. I am reaching out to this amazing community to see if anyone has experience with this issue or can suggest a solution.

    I believe there might be a way to accomplish this using events or functions, but I'm relatively new to Construct 3, so I might be missing something obvious.

    If anyone has encountered a similar problem or has any insights on how to achieve the desired effect, I would be immensely grateful for your help. Perhaps there's a specific plugin or extension that could make this task easier?

    Thank you in advance for any assistance you can provide. I really appreciate your time and expertise!

    Thank you all

  • I fixed it, adding the event and the action that makes the start button and the layer visible again.

  • Hi, I have a problem with my game which is divided into different layouts, among these there is the setting layout and the game layout.

    When I first start from the settings layout I go to the game layout and everything works normally, unfortunately, when I go back to the settings layout and then back to the game layout it doesn't make a layer and the start button visible.

    I tried with system ===> on recovery and it doesn't work either.

    Some idea?

    A thousand thanks

  • Hi, I have a problem that I cannot solve.

    I have a tilemap in my game and would like the tiles of the tilemap that are within the collision area of a sprite to be cleared when the layout loads.

    Sprites have different shapes, round, square, rectangular, etc.

    Can someone help me?

    Thank you

  • I solved. It was a 3rd party plugin conflicting with a Construct 3 plugin. I deleted the Construct plugin from the project now everything works normally.

  • I can export all other projects except this one.

  • Hi, I'm trying to export an android project with r-272/2 version but I get about 50 errors like the ones in the picture.

    Can anyone help me understand what kind of error it is?

    Thanks

  • I'm trying to send a signed APK to Google Play Console, but they don't accept the APK, it says there is an error with the signature, but it's the same signature I always sent. Has this happened to anyone else?

    I used R255 and R257 to export my game.

    Error: You have uploaded an APK with an invalid signature. Apksigner error: ERROR (APK Signature Scheme v2 signer #0): APK integrity check failed. CHUNKED_SHA256 digest mismatch. Expected: <9251813ff2d75bf750f4a438e5b74cee2dea5242768566f26c3cd82b977f34c7>, current: <54d9f17ae171412705ef2a5ad4472a25da245b7cccd3c5baff2f7b0dd1d850dd>

    Hi, it happened to me with the R255, Google Play support advised me to send a new signature, after sending I waited 2 days for approval. Now I use the R256 and I have no problems.

  • Hi, I finally solved the problem with android studio. I will list the steps if it can help someone.

    1) I deleted the .idea folder

    2) I deleted the .gradle folder

    3) I closed Android Studio

    4) I restarted Android Studio

    5) I waited for the missing parts to install again

    Finally he was giving me no more mistakes.

    6) I started the emulator and it was giving me a version buil error.

    7) I closed Android Studio again

    8) in the / android / sdk folder I deleted the build folder that gave me error (31.0.0-rc5).

    9) I started Android Studio again

    Finally the emulator was working too

    I generated the build bundle and uploaded to Play Console internal App Sharing and tested it for a few days, until now without any problems.

    Hope it helps