henriquesv's Recent Forum Activity

  • Sorry if it takes too much time to reply. The whole process is really is slow as you know... exporting project... building... etc.

    First of all, cranberrygame thanks for sending me the plugin!

    Now I have memory issues... have you guys ever seen it while using Ejecta project?

    [attachment=0:7df8o7ik][/attachment:7df8o7ik]

    Here's the full log:

    2014-09-30 18:25:18.095 Ejecta[6529:60b] Loading Image: loading-logo.png
    2014-09-30 18:25:18.171 Ejecta[6529:60b] Loading Image: images/mainbackground-sheet0.png
    2014-09-30 18:25:18.229 Ejecta[6529:60b] Loading Image: images/logo-sheet0.png
    2014-09-30 18:25:18.232 Ejecta[6529:60b] Loading Image: images/playmainbutton-sheet0.png
    2014-09-30 18:25:18.235 Ejecta[6529:60b] Loading Image: images/sharemainbutton-sheet0.png
    2014-09-30 18:25:18.238 Ejecta[6529:60b] Loading Image: images/sharemainbutton-sheet1.png
    2014-09-30 18:25:18.243 Ejecta[6529:60b] Loading Image: images/level1-sheet0.png
    2014-09-30 18:25:18.245 Ejecta[6529:60b] Loading Image: images/level1-sheet1.png
    2014-09-30 18:25:18.263 Ejecta[6529:60b] Loading Image: images/greentoken-sheet0.png
    2014-09-30 18:25:18.265 Ejecta[6529:60b] Loading Image: images/block-sheet0.png
    2014-09-30 18:25:18.268 Ejecta[6529:60b] Loading Image: images/yellowtoken-sheet0.png
    2014-09-30 18:25:18.269 Ejecta[6529:60b] Loading Image: images/redtoken-sheet0.png
    2014-09-30 18:25:18.271 Ejecta[6529:60b] Loading Image: images/bluetoken-sheet0.png
    2014-09-30 18:25:18.277 Ejecta[6529:60b] Loading Image: images/tilemap.png
    2014-09-30 18:25:18.279 Ejecta[6529:60b] Loading Image: images/group1-sheet0.png
    2014-09-30 18:25:18.313 Ejecta[6529:60b] Loading Image: images/group1hotspot-sheet0.png
    2014-09-30 18:25:18.324 Ejecta[6529:60b] Loading Image: images/sprite-sheet0.png
    2014-09-30 18:25:18.326 Ejecta[6529:60b] Loading Image: images/sprite2-sheet0.png
    2014-09-30 18:25:18.332 Ejecta[6529:60b] Loading Image: images/menuonoff-sheet0.png
    2014-09-30 18:25:18.336 Ejecta[6529:60b] Loading Image: images/menuonoff-sheet1.png
    2014-09-30 18:25:18.348 Ejecta[6529:60b] Loading Image: images/musicbutton-sheet0.png
    2014-09-30 18:25:18.350 Ejecta[6529:60b] Loading Image: images/musicbutton-sheet1.png
    2014-09-30 18:25:18.352 Ejecta[6529:60b] Loading Image: images/soundbutton-sheet0.png
    2014-09-30 18:25:18.354 Ejecta[6529:60b] Loading Image: images/soundbutton-sheet1.png
    2014-09-30 18:25:18.364 Ejecta[6529:60b] Loading Image: images/closebutton-sheet0.png
    2014-09-30 18:25:18.366 Ejecta[6529:60b] Loading Image: images/closebutton-sheet1.png
    2014-09-30 18:25:18.370 Ejecta[6529:60b] Loading Image: images/arrowonoff-sheet0.png
    2014-09-30 18:25:18.375 Ejecta[6529:60b] Loading Image: images/arrowonoff-sheet1.png
    2014-09-30 18:25:18.380 Ejecta[6529:60b] Loading Image: images/arrowbutton-sheet0.png
    2014-09-30 18:25:18.382 Ejecta[6529:60b] Loading Image: images/arrowbutton-sheet1.png
    2014-09-30 18:25:18.386 Ejecta[6529:60b] JS: [Construct 2] Facebook plugin not supported on this platform - the object will not be created
    2014-09-30 18:25:18.392 Ejecta[6529:60b] Loading Image: images/sprite3-sheet0.png
    2014-09-30 18:25:18.395 Ejecta[6529:60b] Loading Image: images/tryagainbutton-sheet0.png
    2014-09-30 18:25:18.397 Ejecta[6529:60b] Loading Image: images/nextbutton-sheet0.png
    2014-09-30 18:25:18.400 Ejecta[6529:60b] Loading Image: images/sprite4-sheet0.png
    2014-09-30 18:25:18.408 Ejecta[6529:60b] Loading Image: images/sprite5-sheet0.png
    2014-09-30 18:25:18.413 Ejecta[6529:60b] Loading Image: images/hero-sheet0.png
    2014-09-30 18:25:18.415 Ejecta[6529:60b] Loading Image: images/level_bullet-sheet0.png
    2014-09-30 18:25:18.417 Ejecta[6529:60b] Loading Image: images/fader-sheet0.png
    2014-09-30 18:25:18.419 Ejecta[6529:60b] Loading Image: images/backgroundscreens-sheet0.png
    2014-09-30 18:25:18.595 Ejecta[6529:60b] Creating ScreenCanvas (WebGL): size: 768x576, style: 768x576
    Ejecta(6529,0xb87000) malloc: *** mach_vm_map(size=251658240) failed (error code=3)
    *** error: can't allocate region
    *** set a breakpoint in malloc_error_break to debug
    2014-09-30 18:25:23.175 Ejecta[6529:60b] Received memory warning.
    2014-09-30 18:25:24.524 Ejecta[6529:60b] Received memory warning.
    
    [/code:7df8o7ik]
    
    Thanks!
  • Hi kbm , did you figure it out? Tks

  • I'm using 1332 version. Exporting to either Android or Phonegap results in the same kind of error while building.

    Yes... icons, splash screens and provisioning files were selected in the project config. I place them inside "www" as the system says they need to be inside the project's folder.

    I also tried to create a project as a blank and importing (intelxdk).

  • iOS export works for me on Intel XDK, using the exact same files as the "Android" export from C2, so you're probably just missing something.

    Does building for Android Crosswalk work? Does the emulator work? Have you configured your project settings (version code, App ID, etc.)? Have you imported all the necessary icons? Have you imported your ad hoc and/or production provisioning files?

    Hi GeometriX !

    • Building for Android Crosswalk works fine.
    • I didn't test with the emulator.
    • For iOS do I have to follow a previous version code of the version already published (I have a first version of the game made on native platform)?
    • App ID is the same as registered at itunesconnect.
    • All the necessary icons and splashscreens are inside "www" folder.
    • ad hob and production provisioning files are there.. also inside "www" folder.

    =/

    I tried building it with legacy iOS Ad Hoc... and at least it generates the .ipa file ...

  • ashwin2000 I didn't find any traces of it with Ejecta's (http://impactjs.com/). I will try phonegap's own building system.

  • ashwin2000 I have just tried Ejecta... but the Ad Mob Plugin Cranberry game isn't compatible with it (com.cranberrygame.phonegap.plugin.ad.admob). =(

    Only Crosswalk and Phonegap.

  • Sisyphus , it is not working with IntelXDK. I end up getting errors such as this:

    The build failed. An error occurred while building the application. Verify your build assets are correct and try again.

    Build Log:

    Building a Cordova 3.3 application.

    The application name is "Colors Corner"

    The package name is "br.com.descomplicados.colorscorner"

    Will use the provisioning profile for "adhoc"

    Plugin "Device" (org.apache.cordova.device) installed.

    Plugin "SplashScreen" (org.apache.cordova.splashscreen) installed.

    Plugin "Cranberrygame" installed.

    Targeting iOS version 5.

    Copied Icon-120.png (120x120) image file to icon-60egz@2x

    Copied Icon-60.png (60x60) image file to icon-60

    Copied Icon-152.png (152x152) image file to icon-76egz@2

    Copied Icon-76.png (76x76) image file to icon-76

    Copied splash_1024.png (748x1024) splash screen to Default-Landscape~ipad

    Copied splash_2048.png (1496x2048) splash screen to Default-Landscapeegz@2x~ipad

    Warning: No splash screen supplied for 320x480. Using the default.

    Warning: No splash screen supplied for 640x1136. Using the default.

    Warning: No splash screen supplied for 1536x2008. Using the default.

    Warning: No splash screen supplied for 640x960. Using the default.

    Warning: No splash screen supplied for 768x1004. Using the default.

    An unexpected error occured while attempting to build the application.

    =(

    I will try Ejecta now...

  • Hi Sisyphus! I have to re-check then lol =)

    I will try that and let you know! Thanks!

  • Hello guys!

    I am in real trouble trying to publish my game for iOS. Does anybody have any "recipe" to publish them with Crosswalk and the new IntelXDK?

    Thank you!!

  • ... I am still a little bit lost with this new version of Intel XDK.

    There's something that you should try. I think that did the trick:

    At "Plugins & Permissions", check only Device and Connection. Uncheck all the plugins on the right side column.

    Let me know if it works for you!

  • Hello! I did a little searching here and at google's but didn't find a solution.

    I have a "check point" layout that is responsible for redirecting the user to a level (retry or next). But I would like to use this same layout to any finished level. For this I keep record of the current level. The thing here is that I see only these options available as "actions": Go to previous/next layout, Go to layout (by name), Restart layout and Goto layout "specific layout". Is there any way to go to a layout by its index number?

    As I am writing this I am thinking about making a translate table between a number and a text. What do you think? How do you do this kind of thing?

    Thanks!

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  • Hello everyone!

    Has anybody published a game at Samsung Appstore? I tried but the system won't let my APK. I use Intel XDK. Any luck yet? Suggestions? Thanks!

    Samsung's support team replied to me:

    [quote:3n1s0ixf]

    Regarding your inquiry, we would like to inform you that all application submitted to Samsung after July 1st are all categorized as Galaxy Special since they all developed using Samsung SDK. Hence, if your seller type is a developer, you are eligible to select a set of categories as below.

    (Main Category) > (Sub Category)

    • Galaxy Specials > Multi Window
    • Galaxy Specials > Data Sharing
    • Galaxy Specials > Multiplayer Games
    • Galaxy Specials > S Pen
    • Galaxy Specials > Home Appliances
    • Galaxy Specials > Other

    If you are not sure which category to use, we would like to recommend you to check which Samsung SDK was used to build the binary.

    For your information, there are 17 kinds of Samsung SDKs as below:

    Accessory SDK, Chord SDK, Gesture SDK, Image Filter SDK, Look SDK, Media Control SDK, Motion SDK, MultiWindow SDK, Pass SDK, Pen SDK, Professional Audio SDK, Remote Sensor SDK, Visual View, GroupPlay SDK, Tizen SDK for Wearable, S Health SDK and Smart Connectivity SDK

    For example, if you used GroupPlay SDK to build a game, then it would be appropriate to select 'Galaxy Specials > Multiplayer Games'.

    If the application does not fall into any of these categories, please select 'Galaxy Specials > other'.

    For more detailed information, please visit SAMSUNG DEVELOPERS (http://developer.samsung.com).

    In addition in case of General Categories other than Galaxy Special, only partner sellers with exclusive partnership contract with Samsung Galaxy Apps can select the category.

    If you are interested in Partnership with Samsung Galaxy Apps, please contact us again and let us know. Then we will provide you with further guidance regarding partnership.

    Also, please note that -If the following user-permissionexists in the manifest file, it is considered that the application uses Samsung Developer SDK.

    * < uses-permission android:name="com.samsung.android.providers.context.permission.WRITE_USE_APP_FEATURE_SURVEY" / >

    -If the user-permissiondoes not exist in the manifest file, it is considered that the application does not use the Samsung Developer SDK.

    For more detailed information, please refer to Application Registration Guide: Seller Office > "Assistance" > "Guide Download" > Application Registration Guide

    If the problem persists, please contact us again with your binary file and indicate which SDK you used, we will look into the matter for you.

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henriquesv

Member since 26 Mar, 2014

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