henriquesv's Recent Forum Activity

  • Hello Guys!

    I have just published a first version of a game but the Ads seems not to be working. Could you please download and tell me if it reall isn't working?

    Here's the link at Google Play:

    https://play.google.com/store/apps/deta ... roid&hl=en

    App Store:

    https://itunes.apple.com/br/app/countin ... 49935?mt=8

    Thanks!

  • Listen... I have another issue. The previous one cotinues to happen. Anyway... I keep going and ask for the system to try again.

    After exporting, and launching the project on Xcode and running I get the following error at Debug window:

    MOPUB: Banner view (ccc2b4b7b9934d1ab9d1d58d956cfd25) failed. Error: Error Domain=com.mopub.iossdk Code=0 "The operation couldn’t be completed.

    Any ideas why this is happening?

    Thanks!

  • That's also weird. Let me know about the limitation. Could you please enlight my about this issue? Why are you using more than 1 unit? I have always used 1 unit only.

    Please, take a look at the screenshot attached. I'm trying to replace the CocoonJS plugin as recommended on previous replies. While exporting the project I get this error. Have you seen it before?

    Thanks.

  • Hello guys!

    Which CocoonJS compiler are you using?

    I've been using version 1.4.7 perfectly, but 2.0.0 and 2.0.1 never showed up any banner. Now they have just released a new version, 2.0.2 and it still won't show the banners.

    Is it really necessary to update CocoonJS plugin manually? I'm using C2 version r175 bet.a

    Thanks!

  • Hello!

    Until now I've been testing, successfully, my games with Cocoon and Admob / Mopub. It works very fine on 1.4.7 version of CocoonJS. Versions 2.0.0 and 2.0.1 never did. The banners never show up on these newer versions.

    I have just received an email from Ludei telling that 1.4.7 version is about to be deprecated as AdMob platform is moving for good. They also released a new version: 2.0.2 with a few improvements.

    For this reason I compiled (hoping that it would work!) a few projects of mine using 2.0.2 and it still doesn't work on any 2.0.X version!

    Has anyone made it? Any ideas?

    Thanks!!

    Best Regards,

    Henrique

  • Hi!

    Is there anyway to mirror an image while using sine behavior?

    I have set forward/backwards movement for an enemy. But I would like to make it turn around every round.

    I thought aout using events... but I bet there is a better way!

    Thanks!

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  • Said it all! I don't think I would do in any other way.

  • You could try to use Physics behavior. Then use the action "Apply force towards angle". Make sure the sprite's Angle dumping is 0, so it won't turn around or shake.

  • Hi newt !

    I'm trying it now. I have set its period to 180s and I want it to start with full opacity, for this reason I think that I have to offset it by 45s, correct?

    The thing here is that opacity can neve gow below 0 and if I set ti Magnitude to 100 it wouls go from 100 to -100, right? Is there any amplitude/magnitude offset available, so it would go from 0 to 100 ?

    Thanks!

  • Hi!

    Is there anyway to keep an Sprite to Fade In and Fade out using Behavior effect?

    I know we can set it to fade in or fade out at start and then detect when it has finished. We can also restart it, but can we get back to the original state reversing the fading effect?

    Thanks.

  • Please post a picture of your event sheet, as rekjl requested =)

  • Wy are you Playing Audio every tick?

    You should set it to play on Layout's start. Only once and let it loop.

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henriquesv

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