henriquesv's Recent Forum Activity

  • That is weird.... I have installed a Intel HD Graphics 3000 driver (version 9.17, 05/27/2015). I couldn't find any topics related to this issue around here.. =(

  • Hello guys!

    It has been a while since I used Construct 2 ... then I upgraded to this latest stable version. Now I am doing a simple thing as placing a sprite. The problem here is that the editor e previewing every image with half of its width. It also happens with tilemaps.

    Any ideas of whats is happening? Am I missing any configuration?

    Thanks!

  • Thanks guys! I am a little late on this project! I will let you know!

  • Hi! I didn't have time to finish it.... can you believe it? I will let you know!

    Still the objects are in a sling-shot behavior =)

  • Hello!

    I've been trying to deploy my game to iOS iPad. But after the start screen, following to the next state, where all the magic happens it is crashing! It won't crash on the emulator... but the computer is more powerful, has more resources.

    For this reason I think if I resize all of my images to half of their resolutions the game will run.

    Do you guys know any way to resize the whole scenes and images to a certain % (and keep their positions related, like an anchor)? It will be madness if I have to position the objects all over again.

    Thank you!!

    Best Regards,

    Henrique

  • Here's my profile graphs while using iPad-mini 1st gen. for tests:

    [attachment=1:2jl3vs21][/attachment:2jl3vs21]

    The spike at the end is when a new scene is loaded (physics and collision present) and crashes.

    And below is the test using the simulator. The simulator won't crash, but you can see an increase of system load. Notice, the lower gap in the graphs are due to a second scene with just a few resource.

    [attachment=0:2jl3vs21][/attachment:2jl3vs21]

  • Guys, nevermind the particles. It is something else. Ejecta works fine on simulator, but not on the real device. =(

  • Update: it is working on the emulator but not on ipad or iphone (ipad-mini 1st version and iphone 4s).

  • Hi Ashley I have this problem using Ejecta. I even tried its latest version. The exported files are making a total of 130MB.

  • Hello ! Did you solve this question?

    Thanks!

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  • Hello!

    I have just added 4 particles on the second scene and now the app is always crashing. Xcode says that the app "terminated due to memory pressure".

    Has any one been there with Ejecta? Any ideas?

    Thanks!

  • Incredible cranberrygame ! It works like a charm!

    Please, let me know... what is it that makes this version work!??

    Thank you so much!

    Let me know if I can help you in any way.

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henriquesv

Member since 26 Mar, 2014

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