henriquesv's Recent Forum Activity

  • You're right Megatronx! Why make it easy if we can make it harder? lol .. keep it simple! =)

    Thank you guys!

  • Followed your example. But what if Sprite2 (the blue one) is also used to go back to the previous stage?

    Cause in your example "SoundOnOff" are not overlapping "Sprite2". You are using an external button to show/hide the menu.

    In my project I have 3 buttons and 2 menu sprites. If only I could disable objects or enable sprites to catch touches following Z order as priority.

  • Hi Blackhornet! Thanks and it really works. But... what if I have menu-itens while the menu is on?

    Tried that.. but if I touch, for instance, the Music button, the music event is triggered and the menu frame also changes.

  • Hence, the images are on top of each other, same layer.

  • Hello!

    I am trying to show and hide a menu while the game is running. The thing is that the images aren't changing everytime the player is touching the sprites. Seems like some spots on the image aren't sensitive to touch. Perhaps the PNG alpha? Once in a while it does work.

    I have attached an image of the eventsheet.

    Thanks!

  • Nice Dag! It is working!

    I have attached the example if anybody needs it in the future!

    caiorosisca, could you please give me an example of mouse joint? I didn't get the picutre...

    THANKS!!

  • Hi,

    I am attaching a Drag-and-drop project where I try to block the object to pass through immovable object.

    The walls have physics behavior and are immovable. The dragged object has the behaviors drag-and-drop and physics.

    I also tried to use the Solid behavior for the walls, but saw no effect.

    Any ideas?

    Someody suggested to use "drop" action when collision happens... but the game playability wouldn't be nice.

    Thank you!

  • Well done Manley! Listen.. is there anyway to use some kind of Tag to group some objects?

    Thanks to you too Judy! Great to know that I can count how many objects one is overlapping!

  • Hello!

    I need to count objects that are inside an area. For example: 2 objects of type A, 3 objects of type B and so on...

    Do I use collision? Overlapping? Something like PickedCount (this one I didn't really understand)?

    Any sample that you can show me?

    Thank you!

  • I need an object (wall)) that makes it impossible for another (player token) one to overlap it. At the same time, the Token cannot just stop its movements.. it has to slide.

    One more thing, when I have more than 1 token, while dragging them around, they are able to overlap each other, even with collision enabled!

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  • Hello!

    I have 6 groups of random objects. I want to run an Event Sheet for each group on a Main Event Sheet.

    This Event Sheet generates an Array with random numbers.

    I tried it for the first one but afterwards the system won't let me include another "Include" of it.

    I think that including or "calling" this Event Sheet will make the Project much cleaner and simple.

    Is there any way?

    Thanks

  • Hi Naji! Thanks for the reply!

    Well... I tried that... but the object stops in all directions. I would like it to still be able to slide on the walls.

    For instance:

    The player has a wall above the object, still it is dragging it towards the wall but a little bit to its right.. so the object would I least move to the right. =)

    I would love to see it working with only behaviors. In a matter of fact it works... but Dragging let's the object to overlap the walls (even though it bounces it off later).

    Thanks!

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henriquesv

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