henriquesv's Recent Forum Activity

  • Simplest doesn't exactly ....

    Hi! I tried iOS Ejecta and it was straight forward. Then I went for Android Crosswalk and Intel XDK. It was sooo confusing.. in the end it asks if the system is based on Intel or ARM processor to generate the APK. Tried both that ended up in a blank screen.

    Isn't there any Java project like Ejecta to just replace the HTML5? I mean.. a native Java project using Android SDK (ADT)?

    Thanks!

  • You could try making them physics immovable on touch end. Might work... (Using phone so I can't test).

    Hi Colludium, thanks for your contribution.

    I just what you said. First I tried just making them immovable and it really happens. Then I also added an action to make them movable again on every tick. This solution avoids the slingshot effet. But the objects keep overlapping each other =(

    I have attached an image of the EventSheet and final state.

  • I think this is what your experiencing..

    It's due to the nature of the physics behaviour. Solids cant occupy the same space so will always attempt to "push out" when they are forced to overlap. I dont see any way around this other than avoiding using physics.

    Spongehammer, I tried to open the capx but I need the "TouchMouse" plugin by Rex Rainbow. I have looked everywhere .. the forum, google and I couln't find it. Could you upload it here?

    Thanks!

  • The capx didn't get so good. The sprites were supposed to be independent. Either way, suppose they are independent (I made this capx really fast). When dragging one sprite that is pushing all the other sprites to the wall, the blocking wall must only stop them. After releasing the touch, I don't want the sprites to be pushed back.

    Give it a try, it makes an effect like a slingshot.

  • Of course! There you go!

    Notice, I have changed the object Alpha sou you can see them overlapping each other (this cannot be... I even tried to change the density but it didn't work).

    When you drag one of the sprite and press te group to the wall and them release the touch, the sprites are pushed back.

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  • Hello!

    I have a few objects on the screen, all in line. If I move the object that is at the end of the line and move it towards the others, almost crushing them on the wall by the other end of the line, seems like all of them get a little bit closer to each other.

    The problem here is that if I let the first (moving) object go, the others start doing some kind of spring movement.. expanding. As if they were compressed before... and visually they were compressed.

    What I think I need here is that the system stop doing this compression between the objects. They just get closer to each other and that is it.

    I have 4 movable objects and they are all the same:

    • Immovable: No
    • Collision mask: Use collision
    • Density: 1
    • Friction: 0.9
    • Elasticity: 0
    • Angular damping: 0.01
    • Bullet: No
    • Initial state: Enabled

    The wall:

    • Immovable: Yes
    • Collision mask: User collision
    • Density: 1
    • Friction: 0.5
    • Elasticity: 0
    • Linear damping: 0
    • Angular damping: 0
    • Bullet: No
    • Initial state: Enabled

    Any tips?

    Thanks!

  • It happens while running the game with a we browser? I have some problems after exporting to Ejecta and tagging sounds.

  • Have you tried using tags? Check it here: https://www.scirra.com/manual/109/audio

  • Hi!

    I want to add sharing features in the game (main layout and highscore). Is Clay.io the best solution available right now? Also e-mail sending with a pre-defined text.

    I couldn't test it yet, seems like there is a problem with their server.. I cannot add any game.

    Thanks!

  • Hi Naji, let me know what you find out! Thanks!

  • Duh... Yeah! You're right! =] missed that

  • System -> Compare Variable -> score > 5 a2 else a1

    Check the image below.

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henriquesv

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