henriquesv's Recent Forum Activity

  • I'll think of something else. If you find the answer you are looking for, please reply!

  • I have to know internal functions better!

  • Just perfect Sargas!

    Thank you!

  • Hi guys!

    I am testing a drag-and-drop system here using impulse if an object is being touched.

    So, if it is being touched, I am making it to have an impulse towards the Touch X and Y. The thing here is that if the user is just touching it and still thinking about the next move, the object acts a little bit crazy going a few pixels randonly. I believe that it is acting this way because we cannot really keep our fingers that still.

    Have you ever been into this situation? Any ideas? How to implement some kind of filter for touch or mouse small movements?

    Thanks!

  • As for the eli0s.com ... tried with firefox, chrome... Windows and Mac... =(

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  • GREAT Example! The random lights then... awesome! Thanks!

  • One simple way that I have in mind is placing invisible objects and detect "mouse over" them.

    You could also compare mouse's X previous and current value to check if it is going left or right.

  • I will take a look at the example. Right now the eli0s.com seems to be offline.

    The opacity parameter helped me a lot already, but dealing with a full layer could be even better.

  • Shinkan,

    Opacity did the trick! There are so many things to learn and so many ways to do something with Constructor 2!

    It is awesome!

    Thanks!

  • Hi!

    I would like to change an Sprite Alpha channel while the game is being played. How can I do that?

    The main idea is to have a dark blue sprite on top of the background. This blue sprite would start with Alpha set to 0. As the time goes by, the Alpha would be increased to create the feeling of getting late in the night.

    Looked for some Image Effect but they don't seemd to be what I am looking for.

    Any ideas?

    Thanks!

  • Hello!

    Before changing between layouts, I always trigger the action "Stop" at Audio object with the proper tag. Then, when the new layout is being loaded I call a new "Play" action at Audio object for another music with different tag.

    I does work perfectly while using HTML5 preview using a web browser. The thing here is that after exporting and launching Ejecta project on iPads or iPhones, the music never stops and I end up with two music playing at the same time.

    Is there any limitations on Ejacta for this? Should I use another resource?

    Thanks!

  • Hello!

    This is Henrique from Brazil. I have just made a native game for iPad and it took about 3 months to be ready. This same game clone took me only 1 week using Construct 2! So... I have decided to keep going with Scirra!

    Nice to be here with you guys!

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henriquesv

Member since 26 Mar, 2014

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