maximojo's Recent Forum Activity

  • You can make it a million pixels long if you like. But I would recommend using this method instead:

    https://howtoconstructdemos.com/generate-random-levels-from-pre-built-scenes/

    This is extremely helpful. Thanks!

  • For iOS you need to export it as an iOS (xcode) file and test it on your phone. Rememeber to use iOS test ads or your app might crash/won't load properly. developers.google.com/admob/ios/test-ads

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  • maximojo have you submitted a bug report? Why does it seem like nobody else is effected by this? I even started a brand new project to see if maybe I messed it up while working on my project. but it even happens on a brand new project. After interstitial ad, audio is gone.

    I'm going to submit it soon! I just removed ads from the latest version of my game b/c the issue was stressing me out a lot hahaha

  • It's strange how this bug effects some people. I really don't understand it. maybe it's the new beta release?.. I just recently asked about this as well. Muting and unmuting doesn't work.

    This is my steps:

    Global boolean:(plays ad every 2 rounds)=true

    Start of layout/is interstitial NOT loaded > Create interstitial ad, unmute sound.

    >Toggle boolean

    On interstitial failed to load > Create interstitial ad

    Lives=1/Boolean=true/is interstitial ad loaded > mute sound, Show interstitial ad

    layout restarts

    How about does anyone know how I can migrate/downgrade to version 197.2? I can't open my file since it's saved on version 198.

    Yeah, I'm guessing some changes were made to admob and this issue is a result of that. Please let me know once you have found a solution!

  • > I've updated the Google Mobile Ads SDK to 7.58.0. The change should be live on the build server now for all versions of Construct, so I think this will resolve the problem already. Hopefully this won't have broken anything...

    still there is a problem.

    Sound is lost after playing the video ad.

    Restarting Layout solves this problem. (if music format .m4a)

    If advertising uses sound, then the sound disappears in the game.

    Yes, I'm facing the same issue with the sound disappearing after playing an ad. I thought it was something I did. Any updates? Ashley

  • I'm displaying an admob ad after 3 deaths. Everytime the ad is played successfully, it seems to "mute" all of my current bg music and sound effects. Like completely silent. The sounds returns after I load the ad a second time. Not sure if this a bug or not. This problem seems to be related to this with no solution: construct.net/en/forum/construct-2/general-discussion-17/admob-messing-sounds-119443

    Outcome I'm aiming for:

    • Play bg music at the start of layout
    • Mute music if ad is playing.
    • Unmute music if ad is not running
  • Congrats on your launch. BTW where did you make the graphics?

    Thank you! I used Procreate, Sketch and After Effects for everything.

  • Hey Everyone 👋 Super excited to launch a passion game that I've been working on for the last few months in quarantine. The game combines two of my favorite things, endless runner and boba milk tea. This game was possible by the many many helpful forum posts and Construct support team!

    This is just an MVP. Upcoming features include new maps, unlockable characters, and a story mode. Please search "Boba Run" in the iOS App Store and give it a try! Unfortunately, I couldn't get android version to work ... but hopeful to release it soon.

    apps.apple.com/us/app/boba-run-its-boba-time/id1508951816

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  • To solve 1, you can make them all move at the same speed as you increase level, you can use Pick all instances condition to make sure that older ones are adopting the new increase. For 2 isn't that just your own timing? You mean 4 obstacles in a row? Make them spawn more slowly if the issue is that they spawn too fast.

    Could you explain this more? I'm confused to how exactly should set that up. At score=6400 that's when the speed changes and it looks pretty janky. Here's my c3p

    drive.google.com/file/d/1BRrYFJnJpeo77pNa-LfLBORp8WVr7e04/view

    For the second question, I guess this is what I'm trying to do but don't know how.

  • Hi all, I'm making an endless runner where the character has to jump to dodge obstacles.

    Right now, the level and speed are determined by the score. Two big problems usually occur:

    1) Sometimes old obstacle is moving at X speed then the new lvl kicks in and the new obstacle moves at X+1 speed and bypasses the old obstacles on screen. Should I be using bullet behavior for my obstacles instead of moving it by doing X - 1?

    2) The spawn event is janky and sometimes 4 obstacles will spawn between levels, making it impossible to jump. How do I have more control over what is spawn instead of doing random?

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maximojo

Member since 21 Mar, 2020

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