maximojo's Recent Forum Activity

  • Thank you! This works partially but it is fine for now.

    The reason is that no matter how I set the image point (top, center or bottom) there will always be a small area that is clickable beyond modal. I could make the top & bottom paddings bigger to fill the gap but that would make add a lot of extra negative space. I don't think there's a way around this unfortunately :(

  • The easiest way is to check if the touched object (button) is in the visible area, by comparing its Y coordinate. Or you can add a condition "Button is not overlapping Mask object".

    These do not work because they make the inside objects not clickable. Let's say an object is 2/3 shown and 1/3 hidden then it's 100% not clickable which make it seems like a bug ...

    imgur.com/3eMoum5

  • Hey guys! I'm working on a scrollable menu and I'm using "destination out" blend mode to contain the items. The problem is they are still clickable in the "destination out" zone. I want the items to be only clickable when they are inside my modal.

    This is the closest answer I found. Unfortunately, the example is no longer downloadable.

    https://www.construct.net/en/forum/construct-2/how-do-i-18/disable-collision-specific-129716

    Issue demo: imgur.com/v5wtKDH

    C3P: drive.google.com/file/d/1v_StQACCLrnkLlUOgP3084KZWo2J_T5p/view

    Thanks!

    Tagged:

  • This is fantastic! Thank you for putting the other tutorials w/ C3P as well. Looking at how you setup the cooking game, I was able to make my cooking game a lot cleaner!!! Cheers.

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  • > A pet simulator and care game. I cannot find a tutorial for this topic anywhere for Construct.

    Do you have a specific game in mind that I can base it off of? Nintendogs or Tamagachi?

    Second this! A tutorial on how to make a game similar to nintendogs would be nice e.g. how to setup the simulation so that my interactions with the animal trigger other events.

    or turn-based battle games like pokemon or final fantasy.

  • Only few months for this quality is amazing. Great job!

  • Thank you! This is exactly what I needed. Cheers!

  • Hi all,

    I'm working on a restaurant management game where the customer comes in with a set of ingredients for their food and I need to match it (sequence doesn't matter).

    I tried adding a instance variable to each item but don't know how to properly test the combinations. I couldn't find anything related to this type of game mechanic. Appreciate all the help. Thank you!!!

    This is the game mechanic I'm going for

    gamepix.com/play/yummy-taco

    I'm currently testing the combination 1 by 1 using this password box example from dop200.

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  • Here you go:

    https://www.dropbox.com/s/wpc08rq21lc8qa7/PasswordBox.c3p?dl=0

    I used Button object for keys as it's easier, but of course you can use sprites.

    Thank you so much! Your method is so much easier than what I had setup originally.

  • At the end of each level for my game, I want players to open a safe using the right passcode (this passcode is a static 6-digit string) to earn rewards and proceed to the next level. This is the experience I have in mind:

    What is the most efficient way to do this and how do I make it so that the "*******" appear as I'm typing out the passcode. Thank you! Sorry if this question had been answered before, I couldn't find anything relevant.

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maximojo

Member since 21 Mar, 2020

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