Vangelis's Recent Forum Activity

  • Hey

    I dont think 2 events and a global layer its a big deal.

    http://www.filedropper.com/fadeinfadeout

    But anyway build-in stuff it is "build-in stuff" and they are always good .

    Cheers

  • Hey matriax hi.

    It is not so difficult to reproduce a fade in | fade out effect . (five to ten clicks) just add a black sprite with the fade behavior (with the desired fade out and fade in time properties) in the top layer of your layout and call it twice, one on layout start for a fade out and two, just before you go to the next layout for a fade in .

    You better add this sprite to a global layer with 0 parallax and 0 scale rate make the width and height match your window size and you are finish with the fade stuffs.

    So IMO i think there is no necessity for a build in fade in | fade out "function" as long as a fade behavior exist.

    Cheers.

  • smashupbuddy

    Just remove the sine behavior from the sprite2.

    Cheers.

  • Hey smashupbuddy hi.

    The solution is really simple no global variable no complex maths .

    http://www.filedropper.com/somenew2

    Cheers.

  • Hey LudvigMarten hi.

    Also you can make global layers

    In that case you only need to create them once.

    Cheers.

    jayderyu I cant agree more with you.

    You are absolutely right about the community feedback and the community integration with the developers.

    But i think Ashley knows the requests of the community because he is an active forum member and interacts with the community.

    So i think the development of c3 is in a good way and when they give us something screenshots, new features etc. i think we will all be amazed.

    bilgekaan Be patient with c2 and make patience for c3.

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  • Hey Itenimum1 hi.

    I dont see any lag between those events "compare variable" | "pick by comparison" | "pick by evaluate" .

    IMO its the same thing. IMO pick nearest or farthest is more cpu consumption than the above events.

    I dont know for sure ( maybe it is something with your code that gives you 40% more cpu consumption ) so i think the most experience users with c2 can help you with this, maybe ASHLEY.

    Cheers.

  • Hey RenatoB hi.

    There is also the flash behavior and dont forget the lite tween behavior from lunarray (it is more powerful than the sine behavior for sure) but i think for a pulse effect the sine behavior will work fine.

    Cheers.

  • Hey deropke2 hi.

    Yes you can!

    By the way it is really simple even with more complex images than this one.

    3-5 minutes in construct 2 editor.

    http://www.filedropper.com/smallimage

    I think you get the idea.

    Cheers.

  • One of the best plugins out there.

    One simple thanx lunarray is not enough.

  • Really really nice.

  • Hey

    Alright forget about the z-index i will just give you a straight example how to do this without the need to mess around with the z-index and the action of add another layer .But keep in mind if you are a complete newbie as you say, you have to read the manual to understand the meaning of the z-index and stuff like that.

    Here you go.

    http://www.filedropper.com/hidesprite

    I didn't want to mess around with overlaping etc. so i just add a simple variable to the wall sprite. (Move the keyboard arrows.)

    Cheers.

    Edit : i just read that you need this action for isometric 2d style game.So i think zenox98 way its "the way" to do it.

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Vangelis

Member since 22 Mar, 2014

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