Vangelis's Recent Forum Activity

  • Hey ex32 Hi.

    Just add a boolean to your arrow and set it to true.

    When Arrow touched and boolean is true then triger once while true -set boolean to false and litetween start from the beginning .

    (Dont forget to set the target mode on litetween to absolute.)

    Cheers.

  • Hey.

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  • +1299

  • Hey Carbincopy and all c2 members Happy New Year with good health , happiness and of course a lot of inspiration.

  • Hey clarke2509 hi.

    You could use physics and chipmunk behavior to replicate a spaceship movement by applying forces to specific image points .

  • Hey ouais25 hi.

    Welcome to construct 2 community.

    The best way to use the chipmunk and generally behaviors that involves physics is to use it alone ,dont mess physics behaviors with other behaviors (car behavior) because they will act strange (by the way you can easily create a car movement through chipmunk).

    About the physics collision now and the 3d iso thing , well i think IMO chipmunk can handle physics collisions, joints and other stuff better than the build-in physics behavior (and of course has ,collision group-layer and the amazing Collision info). A tip about the iso collision is to make invisible objects with the chipmunk behavior to handle the collisions.

  • Hey hi.

    The animations of the enemies the graphics and the music are well made .

    I like the music of the game, one thing only (maybe it is me ) lower a little bit the volume of the sound fx .

    Ahhhh at the beginning of the game do not put so much enemies, let the users to get use the control system of the player and to be comfortable with that ,because if the users loses over and over at the beginning of the game they soon get bored and eventually they will not have a motivation to continue playing.

    Other than that your game is playable and funny (and with a funny script).

    Keep on creating and good luck with the upload.

    Cheers.

  • Tokinsom . Wow!! at that Unity prefabs. That is exactly what i am talking about.

  • Hey sivricmarijan hi.

    I think the most right way its with the lerp function as mention.

    http://www.filedropper.com/spritesize

    But if you want to mess with behaviors do it with the litetween behavior is more powerful than the build-in sine behavior.

    Cheers.

  • All right guys ,the feature IJCT request is c2 "THE" must have feature.

    I mean ok yes you can create containers but you cant do complex stuff with them unless you write events for every one of them, create variables for each one object that container has and anyway complex stuffs.It will be great if we can create a "combination of sprites object" in the editor (like the warp selection feature) and give it a new name and even new behaviors .So my point is that, lets say that we want to move 5 different objects( in my case sprites) the only easy way to separate them among the others same object that exist in my layout is to add an "id" variable for every object.after that i pick them relative to "id" variable and do stuffs with them.instead of that i want to warp a selection of object create one new "object-group" that i can select it like i select a normal object and do stuff with it and if i want to edit it i will just double click it and move, scale, delete sprites and stuff.

    So yeah, i think this will be a great feature if the developers can implement it.

    Maybe i missing something here about the pick events because i am inexperienced with c2. But if there is a way to do stuffs like IJCT says i wanted to know( no spriter, no other animation software, no extra frames, just with c2).

  • Hey

    This is have to do with the speed that you moving the circlething stuff.

    If the speed is very high the construct 2 cant handle the collision checks of an object because it cant make accurate calculations of the position of the object (i remember when i first start with construct 2 and i was trying to reproduce a breakout like game i had the similar issues as yours with the ball and the bat (bat with mouse movement) .

    So ,my conclusion is an object with very high movement (in both axis x and y) vs collisions check = 1-0.

    Maybe a more experienced member can help you with this. Maybe a different approach of the problem gives the right results .

    Cheers.

  • Hey smashupbuddy hi again.

    To Add a dragDrop behavior to your object just select it by clicking it .At your left of your screen (properties bar) there is a list ,click the add/edit behavior. From the new window that opens, click the plus symbol (+) . From the new window that opens, click DragDrop (a hand dragging a box) and next click add. Now you can drag the object that you add the DragDrop behavior.

    Cheers.

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Vangelis

Member since 22 Mar, 2014

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