paradine's Recent Forum Activity

  • Ashley

    Here is an edited version of your post that is pretty much exactly what people were saying in 2011:

    > C3 must have Flash exporters.

    >

    .

    It's 2015 now and I still want to have Flash exporter, because it's much easier to sell flash games than HTML5 games.

  • Neverk and Nagval333, thank you for the response, guys

    And what do you think about the difficulty of the AI?

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  • Ashley

    I know MANY people who start with C2, then they earn 1000$-2000$ selling their games, and then they turn to another game engine because they need native export. In such cases you loose an opportunity to sell business license.

  • intel XDK and crosswalk 11 - it runs 40-45 fps on my mobile device.

    The newest Intel XDK and the newest Crosswalk - it runs 45-46 fps on my mobile device.

    Native APK - it runs 57-58 fps on my mobile device.

  • paradine - you're right, it makes more sense to file a bug directly with NW.js. Have you done that?

    Ashley

    No, I have not.

  • Ashley

    I can't agree with your logic that we would whatever depend on third-party plugins.

    I guess, it's better to depend on 3 third party plugins than depend on 5 or more.

    It's like I would say "Ashley, I want to buy my own house, because I want to be independent from my parents", and you would say "Paradine, it's senselessly, because you will still depend on air to breath."

  • i've spent over 14 years in programming( c,c++,c#, JS, Java and more),

    I guess. either that's not truth or you are a bad programmer, othewise why would programmer use engine without coding?

  • I've not heard of this before, and it's a bug if it's the case. Have you filed a bug report? Ideally the NW.js exporter can work at best performance without having to install anything extra.

    Ashley

    I have not filed a bug report because NW.js is not a part of C2 and also such bug report will not appeal bug report's requirements.

    If you are interested in NW.js bugs, I also found how to solve the problem with random freezez - you have to add "--disable-force-compositing-mode" to "...\Construct 2\exporters\html5\nwjs\package-win.json"

  • There is a very accurate comment from www.slant.co:

    [quote:2c0nhbbm]Unless you are creating a game strictly for browser/HTML5 usage, exporting to desktop or mobile is risky, as Scirra have no control over your final export quality. Since desktop uses NodeWebkit and mobile is Crosswalk, Phonegap or CocoonJS there is no guarantee that your final export performance and quality will be up to scratch for pro level 2d games. These 3rd party "browser wrappers" are very prone to breaking and introducing lag and bugs that can't be controlled from Scirra's side.

  • intel XDK and crosswalk 11 - it runs 40-45 fps on my mobile device.

    The newest Intel XDK and the newest Crosswalk - it runs 45-46 fps on my mobile device.

    Native APK - it runs 60 fps on my mobile device.

  • User Dex from c2community.ru created a very cool benchmark - it will help us to compare HTML5 and APK performance.

    HTML5

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paradine

Member since 22 Mar, 2014

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