yapiiiii's Recent Forum Activity

  • I think you just have to make your game in the resolution you want and in the project parameters, set "sampling" to "point"

  • Hello,

    I'm making a game where the player is a bacteria trying to eat smaller bacteria. I want to animate the bacteria with some kind of "bubble" effect to make them more "alive". I tried the "pulse" and "wave" effect but I'm not satisfied... Is there an existing effect to do that ?

    Another small question : I also tried the "warp radial" effect : the description says that the effect is centered around the object but in fact, it is centered around the center of the screen, is it normal ? Same for the "pulse" effect but there are parameters to adjust the center.

  • no, in the object condition, in the instance variable section, there is "pick highest/lowest"

  • actually, I created this game just for me and a friend, the graphics are horrible, I made it just because we liked a game with the exact same mechanics but doesn't support online multiplayer :p So I made it multiplayer but it don't work --'

    Ok ! cool What do I have to do?

  • yep ! it seems to be the same problem, but I wanted to make my game work without external server. It's really a small game that i don't plan to publish on playstore, then I don't want to run a server for this...

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  • the cell size define the "resolution" of the path-finding algorithm : larger cells mean less precision, but better performances.

    the cell border is the right setting to change in your case : if you add 10 to the cell border, cells which are 10 pixels away from an obstacle will be considered blocked. So if enemies are overlapping walls, consider increasing this value.

    Before doing that, be sure that the polygon detection of your walls and your enemies are fine.

  • Yes, the multiplayer plugin allow players to connect to a scirra server to see the available rooms, then connect to a host room, or create a room. Once connected to a room, it's peer to peer multiplayer and the scirra server isn't involved anymore. But if you begin with construct 2, i strongly suggest you to see the tutorials for multiplayer games : https://www.scirra.com/tutorials/979/mu ... ial-3-pong

    Just a thing : if you plan to export your game on mobile, it may not work. On chrome it's fine.

  • Have you tried like this :

    1. pick the instances that are in collision (bubble is overlapping bubble)

    2. inside this event, pick the instance which have the higher instance variable "points" and add 100*dt to "points" (for example).

    3. just below, but still inside the 1st event, pick the instance which have the lower instance variable "points" and retrieve points.

    I'm not sure it will work...

  • Hi,

    I have a pretty common issue, apparently, but not that easy to solve. I'm making a multiplayer game for android, but I can't make it work on the internet. When I try with my tablet and my phone which are on the same network, it works ; but if I connect the phone via 3G/4G, or with an other box, they can only join the room then they don't see each other and they can't communicate anymore.

    Does someone have an idea to solve this very annoying issue?

  • I'm developing a desktop game with NW.js.

    I have a picture file (0.png) in the app folder. At start of layout, I load this picture as a frame in a sprite.

    The player can change this file by opening another one in-game (I delete the older one then I copy the new one).

    Then the new picture is loaded in the sprite, but the frame don't change. I need to close & re-open the game to load the frame.

    If I don't have any file "0.png" at start of the game and I open a new file, it works.

    Have you any idea of how I can fix this ? I think it's maybe the application's cache that need to be cleared (the old file would stay in the cache instead of the new one) but I don't know how to do that.

  • sorry for the huge delay

    If you haven't solved your problem yet :

    Simply add another variable (merchant, for instance) to enable or disable the merchant : if the shop is already open, then disable the merchant (merchant = 0). When you close the shop, re-enable the merchant (merchant = 1). That's all

  • for the 1st issue:

    you can add variables to your buttons that tells if the button is enabled, then you add the condition "if button.enabled = True" to the event "on button clicked"

    you can switch the value of this variable when you want to disable the button.

    2nd issue:

    simply create several layers: HUD1 HUD2... or window1, window2...

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yapiiiii

Member since 21 Mar, 2014

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