yapiiiii's Recent Forum Activity

  • you can use the action "delete" in the array to delete an entire row of values.

    I think I don't really understand your problem... What do you mean when you say "double entries" ?

  • I still have the same issue described before :/

  • I've exactly the same issue than fens, and there is obviously an export issue on android: when exported with crosswalk on intel XDK, Multiplayer.Supports_multiplayer returns a positive answer, although there is no communication between 2 android devices.

    PS: android devices manage connecting and login to the room but can't communicate

  • I'm trying to make a multiplayer android game too. It works with crosswalk by exporting using intel XDK, but only with my box (my pc and my phone connected by wifi). When I try playing on 2 phones connected by 3G, it connects, logins to the room, but no communication between the phones works.

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  • i don't know. I use Intel XDK and i've never had any problem

  • I think the problem is the exportation on mobile. What do you use to do that?

  • what games have you already developed?

    sorry if you are more experimented than I thought

  • It seems you start with an ambitious project! you'll see that simplest games are often better, because bigger games are almost every time too hard or too long to develop.

    Trying something complicated and new is always a good experience, but don't expect too much from your game.

  • construct will adapt the resolution automatically on every devices, don't worry about that : the only thing that matter is what you see on preview : )

  • if the ball if significantly smaller than the square, compare their positions when they collide : you'll see of which side the ball is nearest.

    you can also do this if the ball is bigger, but you'll have to take in account the speed of the ball : you determine the position of the "front" of the ball then you compare it to the position of the square.

  • can you upload a capx?

    what is the exact problem?

  • i never used the stepping mode, so I can't help you much.

    I have a solution but certainly not the simplest :

    • disable stepping mode
    • move your object horizontally
    • add an event : if object.Y > {value you want} then set horizontal speed to 0 & vertical speed to {value you want}
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yapiiiii

Member since 21 Mar, 2014

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