> soooooo why are you signing manually? > If you check signed it's debug signed and you cannot upload it to the store as far as I know.
> soooooo why are you signing manually?
>
If you check signed it's debug signed and you cannot upload it to the store as far as I know.
The check signed APK can be uploaded without any problems actually.
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I have published on Google Play easily and successfully with Intel XDK by just checking the "Signed" box under "Build Settings" for your particular game. All automatic in my experience. Good luck.
Sorry, what I meant was Collision Disabling with asm.js is not supported on Intel XDK yet. I exported my mobile game with Intel XDK build and when I tested APK I was wondering why my game was messed up. My character would freeze and game was unplayable. Took me a good while to figure out that Intel XDK doesn't support collision disabling yet with asm.js so I had to switch back to Box2dweb and everyone was fixed. Gonna have to wait for next update of Intel XDK maybe.
Same problem. Was fixed by switching back to box2dweb until intel xdk supports asm.js
Nice job
I still use Box2dWeb because of collision disabling which is a big part of my game. Curious when AMS.JS will get an update of this.
Thanks for the update. Hopefully it will be easy to use the plugin on release.
-90 = 270... gotcha. Thanks!
I unpinned and enabled bullet on tap and set angle of motion to angle(platform.x,platform.y,character.x,character.y) but its still not working correctly.
I have my character pinned to a rotating platform and has bullet disabled until key is pressed. On key press/tap, how do I set the angle of motion of my character to go away from the platform? Thank you!
Your layout2 might be using the wrong event sheet. Click the background(blankspace) of your layout 2 and on the top left it says event sheets. Make sure you are using the correct sheet.
Good luck Mah! Looking great.
Member since 19 Mar, 2014