jagoman's Recent Forum Activity

  • I had the same issue (with Admob I had black screen. Without was fine)

    It was an issue with the version of C3 I was using, I think the issue was with r69. I'm using r73 atm and it's fine.

    if that hasn't sorted it, I'm not sure, but try using r71 which is the only 'stable' version https://www.construct.net/gb/make-games/releases

    And if it's still not working, then when exporting DONT 'minify script'.

  • Hi,

    Do this:

    Menu -> project -> export -> Android (Cordova) -> Next -> [SELECT UNSIGNED APK] -> Next

    OR

    From the Export Manager pop up, you select the non-APK export that you made previously and turn it into an APK using the "3 Dots" button at the top of the Export Manager pop up.

    You'll then need to sign the APK etc before uploading to the Play store. If you just want to test on your phone, then you can export as DEBUG APK, which you can transfer and install on your phone.

  • Heya,

    Generic response, but almost always the case. Try one of the following:

    • Remove / Disable Adblockers
    • Clear your cache (But backup your projects first!)
    • Try another browser
  • Heya. I use these display settings and they work fine for me.

    There will be Black parts shown at the top and bottom for longer screens like for Samsung S8, but this is fairly normal.

  • Record the Sprites X & Y in global variables, then recreate the sprite on the new layout with those positional values

  • Hi,

    I'm exporting a C2 project in C3, after uploading to Google Play Store it says that I'm missing the permissions for BILLING.

    The game used the C2 Cordova plugin that allowed IAPs (This plugin seems to be whitelisted from what I've seen)

    Everything worked fine back in IntelXDK days, but now I have this problem with the same game.

    Is there a way I can add this in manually (if not through some options).

    I think its something to do with: <uses-permission android:name="com.android.vending.BILLING" />

    ...but I don't know where to add this.

    Thanks

  • Nice one

  • Ok, so firstly. I use this plugin. It's easy as all the translations can be in ONE file. Simple! (Only tried in C2)

    https://www.scirra.com/tutorials/5349/t ... ate-plugin

    Secondly ... a HUGE time saver if you want A LOT of languages. I created a Google doc that creates ALL translations in a second (you can edit them if necessary after). See the image below, and the function that I've used. I would then export this as a CSV and convert to a JSON for the plugin, then DONE! Tonnes of languages added / updated.

    Of course you need to add an option to select the language in your game (or auto load a language .. see plugin tutorial above).

  • Heya, Apparently it's not working yet.

    MobileIAP only just became available 2 weeks ago, so I guess it's a waiting game for AdMob implementation.

    No ETA on it neither.

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  • Ahhh, darn lol .. and you're welcome

  • Great!

    Please allow us to be able to put all the translations in one file, like the way this plugin works:

    https://www.scirra.com/tutorials/5349/t ... ate-plugin

    Other methods for C2 required a separate file for each language which would be a huge headache to manage.

    Thanks

  • Brilliant news ... IAP is finally in Construct 3! (build r49)

    "The new 'MobileIAP' replaces the now deprecated IAP plugin and is designed for and tested with our mobile app build service."

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jagoman

Member since 19 Mar, 2014

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