Vulturus's Recent Forum Activity

  • Totally forgot about bluetooth. That'd make things super easy I'd imagine. Pretty interesting, I'll do some more research. Thanks.

  • Sorry, another weird question here. This should be the last one though. It's been an interest of mine for a while to create a social game. When you play online games, typically you battle other players who are in other states or possibly even other countries. While this is all fine and dandy, often times you don't really establish relationships with these people or have memorable experiences. Of course there are stories of people meeting in WoW and becoming best friends or getting married, but those stories are few and far between. The majority of people playing those games don't really end up being best friends. They log in, play one or two hours, and log back off.

    However, I'm sort of searching to solve that issue by creating a multi-player RPG where the only way to level up and progress through the game is through local PvP. Meaning, you can battle other players, but only if the player is nearby. Is there a way to, for example, create a system that simply gathers the location of the players and causes them to appear on the game screen as a little dot ( or any sprite )? That way, for example, a player could walk into a McDonald's. His phone vibrates, and it's an alert from my game telling him another player is in the vicinity. Then he can tap on that player's sprite on the map and challenge him to a battle, and an alert is also sent to that other player.

    I noticed this: https://www.scirra.com/manual/164/geolocation but didn't really see a way for the game to detect other people's location ( just your own ) or maybe I'm just reading it wrong.

  • Ah, okay thanks. I was assuming it was one of those objects ( AJAX, Web Storage or XML object ) but didn't know which one exactly.

  • For example, I'd to make a browser game. On the website, one page will just have the game on it, and then another web page on the site would have a list of the top 50 highest level players. In Construct 2, how would I go about retrieving the levels of each player, and then having that information sent to a webpage?

  • The faster your reaction time is, the easier it gets.

  • I made yet another game! This time it's a reaction time based game in where you must shoot the moon and destroy it before it destroys you! Try it

    https://play.google.com/store/apps/deta ... illthemoon

  • Hey! Thanks for playing.

    The only reason I didn't show experience is because Dragon Warrior, one of the games I was drawing inspiration from, didn't show experience either. I was trying to get as close to that NES/Dragon Warrior feel as possible. Plus, I don't really have a lot of space to work with. I'm sure I could fit an experience bar over to the right underneath the Floor counter, but I was trying to keep the interface uncluttered as possible. But I agree completely about the landscape/portrait thing ( it looks terrible in portrait ) and I'll see if I can fix that as well as the negative numbers. Bear in mind though whether your HP is 0 or if it goes into the negatives, the game functions exactly the same in both cases.

    Here's a video of what I meant by the exp not being shown:

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  • Game is now free, I forgot to make it free earlier.

  • Alrighty guys. After struggling to get XDK to work ( turns out the problem was I wasn't exporting to the "www" folder, the tutorial needs to be revised to specify that, because if you don't export to "www" folder, all you get is a blank white screen ) I finally got everything to work. Without further ado, here is my latest invention: Tower20!

    If you've ever wanted to play a 10-minute long, retro RPG similar to games like Final Fantasy and Dragon Warrior, look no further! In Tower20, you play as an adventurer who must save the universe from an evil Phoenix. You advance from floor to floor, fighting in turn-based battles against a dozen different monsters, half of which have special abilities that can really screw you over! Then, IF you make it to the top, you face the wretched Phoenix himself in an all-out clash of epic retro proportions. If you beat him, you win the game. If you lose, you reset and start all the way back at floor 1.

    Sounds like your cup of tea? I've priced it at 99 cents, so there are no in-app purchases or annoying ads to worry about. If the game picks up some momentum, I'll start taking content requests, and adding those requests into the game and updating at no extra charge. If you download it, let me know your honest opinion of the game and if you run into any problems. I've tested it on my laptop, PC, Sony Xperia Z1 and Acer Iconia tablet and things all ran fine so I'm hoping all goes well for you guys too. Thanks in advance!

    Trailer Link:

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    Google Play Link: https://play.google.com/store/apps/deta ... r20android

  • At the end of my game, I want there to be two buttons: "Main Menu" and "Share". I want the Share button to upload results to Twitter, but I noticed Twitter wasn't an object and Facebook was. So is the only solution to just use Facebook or is there a way to do Twitter as well?

  • Lol yeah I don't want anyone breaking their equipment over this game. Thanks for the input.

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  • Were you and your girlfriend able to beat the game once you teamed up, or was it still too hard?

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Vulturus

Member since 15 Mar, 2014

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