edgar777vs's Recent Forum Activity

  • Nice! I will look at it later.

    Thanks

  • I've rounded the value to avoid decimals - you can remove the "round" expression if you'd prefer them.

    Great! Thank you!

    One more question.

    Do I need to write same codes for each new shop items or do I use something else like (arrays or families...)?

  • Ok, I have attached my Sample shop.

    I tried your suggestion and it's not working....

    https://drive.google.com/open?id=1sE6MrJbG0HJlTJw2Vnagx7ix-MewespC

  • Let's say I have a "Buy" btn and every time it is clicked, the cost for item is increasing each time by 50%

    I need that formula.

    Thank you

  • Hello people.

    I now trying to build a logic where player after collecting some "coins" can go to the upgrade page (shop) and use them for different upgrades.

    For instance:

    Default player health at first launch of the game is: 10/100

    You can upgrade to 20/100 by spending 20 coins.

    Next round of upgrade to 30/100 by spending 50 coins. So that amount of money is increasing.

    If coins is not enough, he can buy some with real money.

    This all upgrades are stored/saved for the next time user plays the game.

    Thank you!

    Tagged:

  • ok, I had a lot of fun playing around with that! :)

    I tried copying several parts of what I saw in the video...

    I was going to add comments explaining what is going on but ran out of time. There is a camera sprite that has scrollTo and bullet behavior that makes the screen scroll. The layout has unbounded scrolling so it can go forever. Then I move the backgound images back up to the top when they move off the bottom.

    https://www.rieperts.com/games/forum/SkyForce.capx

    AllanR, you are the star! )

    You did exactly what I was looking for! I see you like to challenge yourself, which is great! )

    Now I will be examining your code, as there is lots of things going on....

    Once again, Thank you so much for your help!

    With regards

    Edgar

  • That will be much appreciated!

    Thanks

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  • have you looked at the Space Blaster demo game? it uses touch and pretty much moves like the game you linked to as far as I can tell. Space Blaster seems a little slower but it isn't hard to change the ship's speed.

    This is close. Thanks

    I have uploaded video from that game. Now you will see what I mean ;)

    youtu.be/Vc4BvvqKmlI

  • here is a really quick test...

    it give the ship Bullet behavior, and sets the speed based on the distance to the place you touch. And updates the speed every tick so it slows down as it gets there. And sets the angle of the ship to the target coordinates.

    https://rieperts.com/games/forum/SpaceshipToTarget.capx

    Thanks for the help, unfortunately that is not what I'm after.

    Best example of touch controls I'm looking for can be found in this game: Sky Force Reloaded

    play.google.com/store/apps/details

  • You right, but how can I made this behaviour in Construct 2?

  • Hello everyone.

    I'm building a top down space shooter game in Construct 2, and I want to navigate my ship by touching anywhere on the screen. Gameplay orientation: Portrait.

    Thanks

  • Please if you can help.

    Simple test: 2 different objects A and B generated every X seconds in random places. Both of them are moving to different positions (with bullet behavior).

    I want object A to catch object B if it is in close range and destroy it. Then move to another newly generated object. At the same time newly generated object A looking for a closest object B and repeating the same process. Hope it is clear.

    Thanks

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edgar777vs

Member since 25 Feb, 2020

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