Thank you GeometriX, I took your advice and ran back through how events work and thanks to that i managed to muddle my way through this problem! Thank you all for sparing the time to help me with my problem
So i'm making a hitbox for the skeleton, making it a container and then creating multiple instances of it which should each react independently? Excuse me if i am slow on the uptake, my brain is frazzeled
I tried making both the skeletons new hit box and the skeleton itself a container for the other at separate times, but the skeletons still attack in sync
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What makes you call them muddled? They work perfectly well aside from our container issue, thank you very much I will give that a try.
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Do you know of a good .Capx example where this method has been used before?
Thank you for responding, when you say by adding containers it will differentiate between my instances, will that be automatic? Or do i still need to add multiple events for each instance? When you say enemy do you mean the red sprite? That is the skeletons dummy colisor sprite
I am using construct 2 to make a game for a college assignment. My team of three has been extremely enthusiastic so we have gotten a lot done in the past two weeks. However I keep running into a nagging problem. I have instance variables that tell our skeletons to set their animations to attack upon hitting the players aggro box. However, even though "engaging" is an instance variable, it sends out a global command. I've just started to read about UIDs but I'm not sure how to best implement them in this case.
Problem solved, thanks though
Haha me either, I'm just glad that it's fixed
It worked!! You are awesome, Thank You!
I think that you're right, under the file details i can see that it's name is SwordThrow.capx.autosave, I'm just not sure how to change it.
Sorry, I posted before I saw your new post. Is this option under folder properties? I can't find it
Member since 13 Mar, 2014