DarkJokerr's Recent Forum Activity

  • Thank you GeometriX, I took your advice and ran back through how events work and thanks to that i managed to muddle my way through this problem! Thank you all for sparing the time to help me with my problem

  • So i'm making a hitbox for the skeleton, making it a container and then creating multiple instances of it which should each react independently? Excuse me if i am slow on the uptake, my brain is frazzeled

  • I tried making both the skeletons new hit box and the skeleton itself a container for the other at separate times, but the skeletons still attack in sync

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  • What makes you call them muddled? They work perfectly well aside from our container issue, thank you very much I will give that a try.

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  • Do you know of a good .Capx example where this method has been used before?

  • Thank you for responding, when you say by adding containers it will differentiate between my instances, will that be automatic? Or do i still need to add multiple events for each instance? When you say enemy do you mean the red sprite? That is the skeletons dummy colisor sprite

  • I am using construct 2 to make a game for a college assignment. My team of three has been extremely enthusiastic so we have gotten a lot done in the past two weeks. However I keep running into a nagging problem. I have instance variables that tell our skeletons to set their animations to attack upon hitting the players aggro box. However, even though "engaging" is an instance variable, it sends out a global command. I've just started to read about UIDs but I'm not sure how to best implement them in this case.

  • Problem solved, thanks though

  • Haha me either, I'm just glad that it's fixed

  • It worked!! You are awesome, Thank You!

  • I think that you're right, under the file details i can see that it's name is SwordThrow.capx.autosave, I'm just not sure how to change it.

    Sorry, I posted before I saw your new post. Is this option under folder properties? I can't find it

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DarkJokerr

Member since 13 Mar, 2014

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