Firewires's Recent Forum Activity

  • I'm trying to load an old game I was working on using construct 2 but now I chose to use construct 3 and cant seem to find the addons anywhere. They are:

    • Plugin Text box addon (TextBoxAddon) by Scirra (default) | Gregory Georges (v1.0) | PlayLive (v2.0)
    • Behavior Sprite Button (SpriteButton) by Jet Set Games
  • Also, when trying "Load Unpacked Extentions", it says:

    homepage_url' is only allowed for extensions and legacy packaged apps, but this is a packaged app.

  • Problem Description

    All projects preview fine but when I export to Chrome Web Store, it just shows a blank screen when I open the app. I've tried just putting a simple sprite and it still just shows a black screen. Whenever I open with firefox, it shows fine. Doesn't work in Internet Explorer either

    Steps to Reproduce Bug

    • Export To Chrome
    • Open App
    • Get Black Screen

    Observed Result

    Black Screen

    Expected Result

    To Show Objects

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (NO)
    • Internet Explorer: (NO)

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    227

  • dmakinde I did not

  • After a bit of googling, found out its pretty simple. Just add browser object and go to url: "tel:+1-555-555-5555"

  • Hi, is it possible to add a menu that when clicked dials out a number? Like a contact us menu link that when clicked puts your phone number on the dialer. Thank you for your help.

  • Hi, I'm trying to make my app load faster by having the webpages loaded from the project files instead of the web. When I put "index.html" in the browser's Go To URL event, it downloads the file instead of showing it. What am I doing wrong and how can I fix this?

  • damjancd This was mostly for in case a client doesn't pay. The stolen part was just an example

    Update:

    I went with ajax using this tutorial: https://www.scirra.com/tutorials/61/aja ... onstruct-2

    It simply checks a php file on my server at start of layout for its contents. The file will contain either a 1 or 0. In contruct it is programmed to disable everything and only show a message to payup if the file contains a 1. I can easily change it to 1 or 0 by editing the php file

  • What would be the best way to implement a kill switch to disable an app if it is stolen, or something?

    For example, you have a file that the app checks to see if a condition is 0 or 1. If it is 0, it goes as normal. If the file variable is changed to 1, a message appears saying that the app is disabled.

    Anyone have experience with something like this?

  • I did but it makes the webpage flicker uncontrollably (it tries to switch between fullscreenmode canvas and browser) and then the app crashes.

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  • I would like to make an app that displays a webpage using android's webview (hiding notification bar), so that it's fullscreen.

    I searched on google and found this tip:

    [quote:4ox3jbj0]Just add (or change) the activity's android:theme attribute with following line in AndroidManifest.xml file

    android:theme="@android:style/Theme.NoTitleBar.Fullscreen"

    I just don't know how to implement that since I don't see a manifest file when cocoonJS exports.

  • I've never used the launcher app, not sure where to find it. The plugins I'm using is browser, coocoonjs, canvas, sprite text, touch , and webstorage. The game works fine when its just one layout so I don't think it is the plugins. The layout is white so I think that it is just not switching to the second layout. I attached the event sheet for the actions.

    [attachment=0:1j3vby7z][/attachment:1j3vby7z]

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Firewires

Member since 12 Mar, 2014

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