Firewires's Recent Forum Activity

  • It might seem like the world is going to the end when you are experiencing a problem, but it all works out in the end. When I look back at times that I was panicking or being stressed, I realize that I could have accomplished the same results without the stress.

  • May I ask how your fill rates are setup? I have admob setup as the lowest price and highest fill rate and im only getting impressions from admob

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  • I'm having trouble getting the leaderboard/achievements to work on android with cocoonjs. I tried the trick where you add the clay.io plugin folder to the zip that is exported through construct2. When I upload it to the cocoon cloud compile service, it does nothing when clicked. Am I missing something? Does it matter if I compile with canvas,webview+, or system webview in cocoon cloud service?

  • Did you set both banner and full ads to 0.35? And did you set the price at mopub or admob/ad networks?

  • I have tested it out and my app only gets stuck at the ludei logo when I choose "Google Play Games" for Leaderboard Service in the CocoonJS properties. Anyone know why this happens?

    If I choose the "none" option, the app loads fine

  • What am I doing wrong? I can't get achievements or leaderboard to work at all.

    Here is the code for achievement submission:

    When You double click on the submit event I put in the achievement ID from the play store achievement:

    IN cocoonjs configuration, i checked "Google Play Games" under Multiplayer Services and Social Services.

    Then in the Social configuration, I pasted the number that is next to the app name in Google Game Services

    Anyone see anything that I did wrong? Thanks in advance

  • [quote:a9543ryt]I now have working fullscreen ads and leaderboards/achievements on android

    Should the leaderboards work on signed_debug apk installed on phone or will it only work once you upload on google play and download/install form the store?

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Firewires

Member since 12 Mar, 2014

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