oOScuByOo's Recent Forum Activity

  • Hello community,

    I come to you because i have a little problem with the LOS Behviors, i will explain how i think it's work, after what i've done and then what's my problem =)

    For the Behaviors LOS you have 4 parameters : Obstacles, range, cone of view, Collisions Cells ... So if i set Range to 300 pixel and Cone of view to 360° i think it create a circle of 300px on the Specify object. ( Correct me if it's no that ^^ )

    Then i would like to make the ObjectA move randomly to another point (X,Y) on the map when he have ObjectB on LOS. ( That's work but not really ... )

    So the problem was the ObjectA don't move when ObjectB enter in his LOS, he move when ObjectB enter the left his LOS ... =s ...

    Is there someone who have an idea to make ObjectA move evry time ObjectB enter on his LOS.

    Thank you ! =D

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  • Thanks for all the help given =)

    Stain this is the good solution =), i have modify a little bit ( just add a function for set text to 0 if X don't check the value =D

    Big thanks to you two =) ( Not U2 ... Stain and BlackHornet XD )

  • Thank you blackhornet, the problem was with this Inventory the object don't spawn at specific slots, they spawn randomly.

    So the object can be one moment at X=1 and another moment at X=9 =s ...

    Then is there a way for specify it =s ...

    Exemple :

    The Object Sword have the ID_3 and is on the Slot 4 ( X=3 ) one time after it was at Slot 1 ( X=0 ) so how can i get at evry time is position ( X=... ) for apply the At(X,Y) =s ...

    Thank you =)

  • No one know how to do it ? ^^

  • Hello,

    I use the Inventory Systemmade by EncryptedCow.

    Then i would like to know if someone know how to :

    • Set one text to the value Y of X ( Something like Get the value stored on Y axis of a specific X like x = 1 or 2 or 3 etc ... )

    Then after

    • When i do one action Substract1,2,3,4 etc ... point from the Y value of the specific X ( Approximatly same thing as up, but instead of Set the text to, substract a certain amount from the Y value )

    Hope someone can help me =) Thank you =D

  • Hum thanks for your answer Stain ... It's what i think too =s ... i will test the limits for my pc then make stats ^^

  • Hello,

    I am currently making a game based on an Open World, for get it simple i make all the game ( Graphics and actions ) only on one Layout and Event sheet ), no problem for this actually ...

    But my question is ... When it will be lagging ...

    For the moment i don't get any problem ( world based on 12000x12000), but i would like to know if someone have already make an open world like this and push it to the limit of the engine.

    Thanks for your answer =)

  • I've found a way for make it by my own, i post it here because i think it can be usefull for poeple who have the same problem as me and want a way for make a Time Counter in game and make a Day/Night system who fall/wakeup in fade ... For the moment the Capx is in french when i have more time i will make it in English and probably create a Tutorial, this capx use LifeTween Behavior made by LunArray a big thanks to him for this Behavior ^^.

    Day/Night System based on a Time Counter.

  • Nothing was wrong ^^,

    This cycle work perfectly, the problem is i would to add to this Cycle a Counter ( See it in Game UID ),

    So when the Circle make a complete revolution it add 1 day to the counter and each time the circle accomplish 15° ( Based on 360° ) it add hour to the counter etc ...

    and select the hours to have Day or Night.

    I hope it's more comprehensible =s ...

  • Hello community,

    I have integrated to my game the Rory's Night/Day Cycle.

    So i would like to make an Time and Day Counter based on the this cycle, i have not in mind the mathematics algorythm for make it work ...

    I think this cycle is based on 360° so 1 day = 360° = 24H = 360/24 = 15° = 1H ... If i have all understand if not it's a bad thing for me XD ...

    So i would make something like this :

    When hour is between 20 and 8 the night layer was at 90% opacity and then make it go like the rory's one ( 0 to 90 )

    and set a text counter with Day/Hours/Minutes.

    If someone have the solution a big thanks to him ^^.

  • Only one thing to say PERFECT ^^ Thank you buddy, work perfectly, pay you a beer ^^

  • Hello,

    I'm actually trying to make my player follow the movement of the ship to the Point A to B, for the moment the only way i have found is to pin the Player to the Ship and set the Screen Scroll to the Ship, when the ship arrive at the ending path the Player was Unpin and the Ship Scroll was disabled ...

    But i would like the player can move all around the ship without lost the control during the "Pathfing" Action ...

    So if someone can help me =)

    Thank you.

    ( This is the CapX exemple )

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oOScuByOo

Member since 11 Mar, 2014

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