RafaelMatos's Recent Forum Activity

  • I didn't understand. Try to reformulate your question, please.

  • Use family to these child sprites and store the main sprite uid in a family instance variable and then use pin behavior in the family. For the scale(width/height) use percentage so whenever you scale the main sprite, you will have to apply the same percentage to the child sprites. This way you keep between them the same initial proportion.

  • jobel Why? As far as I know he didn't use any title, name or image registered. I didn't understand.

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  • Having to use the google play leaderboard is really frustrating because its design is really apart of the game's design and seems really bad and ugly =/

    I just don't create my own leaderboard using this link because I need to pay for a host and I can't do that if I don't have any app generating revenue... oh boy =/

  • Congrats man! I'm curious in how did you make the top score with your own design. Are there a way of using google play leaderboard with your own in-game design?

  • Thanks

  • I have an array just to hold temporary values, but I need remove values that are repeated between x elements.

    Thanks!

  • rexrainbow Thanks for the advice

  • rexrainbow I think it's not a good idea rely on that for something really important to the game then. Aren't there any reliable online source to get the hour? It's just a simple thing you know? Get the time online instead from the phone and then, internally, I manage to know if it's time to unlock the item or not.

  • Is it reliable? Because using a server that is not yours is unpredictable and could have the service ended in the future, which would ruin the entire game.

    Thanks, rexrainbow .

    I was looking at it and I'm getting the time elapsed since logout. But how should I manage different items (which will be unlocked once their own timer end) from different players?

    Situation:

    Player A

    items 1, 2 ,3

    item 1 : timer X

    item 2 : timer Y

    item 3 : timer Z

    Player B

    items 1, 2 ,3

    item 1 : timer X

    item 2 : timer Y

    item 3 : timer Z

    Is this enough?

    On start of layout

    Define the Player ID to Player A.

    Get Timer "item 1" of user ID: "Player A".

    Blank condition> Start Timer "item 1" of user ID: "Player A" When Disconnected.

    Also, this item would have to be different every time to avoid two items share the same timer. Then, whenever a player earns a new item, it's ID would be Last item ID + 1. Am I following a correct logic regarding to firebase and your plugin?

  • I thought about using phone's time but it's easily exploitable and I don't really know how to do that too. Are there any simple and practical way?

    It's, in other words, a countdown that I need to keep track to unlock certain things in the game. Then if the player shutdown the game it won't get lost.

    Thanks!

    Edit:

    I found this great plugin but is this exploitable? Like changing the phone's time?

    rexrainbow

  • senecaa

    I'm not at home but you Just need to verify if the shotpower is equal to the shotmaxpower value in the condition where you spawn the bullet

    Edit: do not verify if Its equal, use greater Or equal otherwise Will never be true

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RafaelMatos

Member since 8 Mar, 2014

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