RafaelMatos's Recent Forum Activity

  • I'm having a hard time with performance issues (40% of CPU or more) when handling AI's of 40+ enemies. While I'm looking for everything I could improve on my events, I'd like to know from someone that have already done something in this scale what's the best movement behavior to manage several enemies? Is there even any difference between all behaviors regarding to performance? If so would a low level movement behavior consume less cpu? Btw, it's a platform.

    Thanks!

  • On C2 there is a template which does what you want just search for auto-runner template.

  • gillenew

    Superb! Really beautiful and it has a different style which is awesome.

  • I read the manual but I didn't understand. Once I export should I copy all the files from windows folder to OS X folder?

  • > but some characters is not loading, like ç , ~ and so on which is non english characters...

    >

    try to save your text file with UTF-8 Encoding

    Thank you.

  • Kyatric

    Well, I'm using FileChooser Object. It works but some characters is not loading, like ç , ~ and so on which is non english characters. How can I solve this?

  • Kyatric

    Isn't there any way of doing it? If I store my app on my google drive and try? Would work? Because they are at the same domain.

  • I'm trying to get the content of a text file using the Ajax plugin and the file is in my google Drive. I do the Request of the link but it always fails.

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  • Great fighting system! Feels really smooth. Gratz!

  • Man, this game deserves to be very successful. It's really cool and different. Gratz and good luck!

  • Thanks for the comment kossglobal. I really do need to go through the manual more thoroughly.

    So from what I've read on the forums, people suggest you use timers as opposed to system expressions Every Tick/X seconds. This was my first attempt at seriously using timers. At least I'm partly successful with it because it's spawning and scaling Is there a way to possibly do this using timers?

    I'm trying to some sort of car based Dragons Lair-like animation game. Essentially each movie clip/ screen section of the game would have things spawn and move toward the player. Here's a bit more of my code. Let me know if I'm wrong for using them and should use every x seconds instead. I removed the useless bits you mentioned in your post. Gonna implement the scale changes you made in the capx soon. Just curious how to properly get timers to work now. Thanks!

    You are doing the same mistakes man. Do something like this:

    Global Variable (ScaleValue)

    ---on timer "5seconds" -> create obj enemy, Move to bottom

    ------ X<=248 -> set angle of motion

    ------ X>=248 -> set angle of motion

    ---Every tick -> Add 0.08*dt to ScaleValue, Set Scale to ScaleValue

  • The camera is going too fast because you are setting it every tick. Try to add some delay or using lerp expression.

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RafaelMatos

Member since 8 Mar, 2014

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