Thanks for the comment kossglobal. I really do need to go through the manual more thoroughly.
So from what I've read on the forums, people suggest you use timers as opposed to system expressions Every Tick/X seconds. This was my first attempt at seriously using timers. At least I'm partly successful with it because it's spawning and scaling Is there a way to possibly do this using timers?
I'm trying to some sort of car based Dragons Lair-like animation game. Essentially each movie clip/ screen section of the game would have things spawn and move toward the player. Here's a bit more of my code. Let me know if I'm wrong for using them and should use every x seconds instead. I removed the useless bits you mentioned in your post. Gonna implement the scale changes you made in the capx soon. Just curious how to properly get timers to work now. Thanks!
You are doing the same mistakes man. Do something like this:
Global Variable (ScaleValue)
---on timer "5seconds" -> create obj enemy, Move to bottom
------ X<=248 -> set angle of motion
------ X>=248 -> set angle of motion
---Every tick -> Add 0.08*dt to ScaleValue, Set Scale to ScaleValue