RafaelMatos's Recent Forum Activity

  • Off and on I've been trying to get myself to "like" Unity but each time....ugh......also recenlty trying out GMS2 and that has potential. But basically, nothing beats the simplicity and ease of C2 so far. Haven't tried the Fusion stuff yet though.

    Simplicity and ease is not enough to make a game. Plus comparing Gamemaker/fusion/C2 to Unity is just non sense.

  • , you shouldnt abandon that project. It was pretty cool but its normal to have not many feedbacks. Hope to hear from your project soon!

    Thank you ^^

    I plan to make a 3d isometric version of this project. Although It will take a while since I just started with unity recently.

  • I sort of gave up of that project because of two things: the problems that we and others already stated here over and over and because I had no feedbacks which let me down, honestly. Now that I'm studying Unity I think It's going to be hard to get back to it since I now have a lot more possibilities to work with.

  • When users with promising projects begin to dislike the direction of the engine, I think it should be taken into account.

    In my years of experience in game companies changes were made to make the community happy, after all, companies wouldn't survive without a user base.

    In this case, I was quite optimistic using C2 and quite happy with Scirra work, but their lack of response to my comments made me believe that they simply dont care about their user base.

    During GDC Unity announced Unity 2017 and promised features for Artists and Designers which leads me to go into that direction if changes arent made sadly. It represents a lot of work in the current state but business are business.

    Hi Fraktal

    I don't know if It's ethical to say it here but the C3's dissapointment was enough to start learning Unity and I have to say that I'm amazed with this engine already. It's way more complex but It's not super hard. With enough will and patient I can learn it. Also It can natively export to any platform you can imagine and It's free until you generate $100k per year.

    Seriously, based on all of this the only reason someone wouldn't make the transition to unity is the lack of will to learn c# and Unity and they do an amazing job in this subject by teaching us through great official tutorials for complete beginners.

    If you want a partner to discuss it and help each other feel free to send me a PM.

  • Wall text - First Post.

    That's the feeling of everyone.

    Well, as a game engine C2/C3 is a great editor... and that's it.

  • I've said it before to Tom and I'll it say again. This marketing choice of slowly releasing everything until the beta is really a bad decision. At least pointless. They have to understand that this is not a game and no one here needs to be hyped to stick with the engine. If it's good It will be successful. Plus dedicating an entire blog post to small features is frustating at least.

    In my opinion they should release all info at once and use the time until the beta to start listening people's feedback. Most of us love C2 and Scirra's team because they allowed people from other occupations to make games. However no matter how great something is, eventually people lose interest.

  • newt

    I know about this C3 feature. I read all blogs and I wish we could had better features recently which deserve an entire article. Anyway, the question remains. Will it be broken after a while like in C2? Who knows....

  • Scirra doesn't make any plugins for android or ios.

    They only make plugins that are compatible with those plugins.

    They can't fix broken third party plugs.

    He is right. Honestly I don't care about technical stuffs, It's their work not ours. If they can't provide a relyable way to support the games made with their engine then what's the point? It's the same of selling you a car with no engine. A game project with no support to export it properly and with no essencial things like ads, IAP, achievements and leaderboard is not a game because It won't be played by anyone. C2 always lacked the support when It comes to publishing games. When you're developing the game It's awesome, but when you actually need support for publishing matters everything is a mess.

    Honestly I don't even care anymore. The poor performance and the headache we have to export our games is annoying enough to leave C2. I think I have dozens of games unfnished because I got discouraged just thinking in the exporting process and it's poor results. Plus all the tools in order to have access to leaderboards, achivements, monetization, etc have poor support in the built-in engine so we have to rely on 3rth parties. Based on all of that I can say that subscription is a NO. Plus most of us are hobbyiest at it and 50% or more of the scirra's audience come from many countries. I take for me as an example. The currency exchange in here is more than 3:1 so I would pay more than 3 times the price.

    To sum up I can say that C2 -and probably C3- is really a great tool but terrible at supporting us after the project is finished. The support for mobile and for PC(steam) is terrible if compared to others. We don't know all the news from C3 but we already know that we won't have native export and we can expect the same problems I mentioned above. Based on all of that how can we vote for subscription instead of buying?

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RafaelMatos

Member since 8 Mar, 2014

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