RafaelMatos's Recent Forum Activity

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  • Great interview. And again more mystery about C3 . I guess we are far away from it's release.

    Regarding to multiplayer I think it's what Ashley said indeed. It's fundamentally difficult to develop multiplayer games, specially for non-programmers and solo devs. These two situations are what hold people on this subject. I think most of us here work alone on our projects, making things even harder to achieve.

  • Killvalmer

    Awesome! Cool animations, sfx and music. Certainly in the right direction. GL.

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  • It is because the engine logic is sequential and based on a single core. Which means the code reading have a start and an end. Using multiple cores to read the same code would cause many logic problems. For everything else though It already uses multiple cores but not for the events.

    Ashley posted about this a while ago.

    https://www.scirra.com/blog/ashley/20/w ... n-one-core

  • Hi! I’ve finished 3 new items.

    Boots on fire - Leave a trail of fire and applies damage over time on enemies.

    Doomed Souls - Steal a portion of enemy’s health for a short period of time when surrounded by 4 enemies or more

    Electric Magic Globe - Every 5 hits discharges lightning bolts, dealing damage to all enemies in the area.

  • Pardon the turkey, man!

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  • Arima Nice! I hope it's worth the effort of simulating this 3D effect. The combat looks really cool and different.

  • These 3d effects looks really cool. How was the approach? Instance variables to determine their state?

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RafaelMatos

Member since 8 Mar, 2014

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