TheSynan's Recent Forum Activity

  • I have a few little projects on the side but I want to start a main project with the skills I've learned over the last few months.

    I've been playing with the idea of a basic card battle game think (Hearthstone or Card Wars) and came up with a nice little concept but I'm struggling with opponent AI. I thought it would be cool to make it multilayer with C2's recent update but I'd like to nail down a single player campaign first.

    I'm looking for a few people that would like to team up and complete this project with me. Right now it's only a concept with some test files created to work on theories and animations.

    I can create a workspace/fileshare on my server and host recurring google hangouts to help collaboration.

    Just a thought, let's see if anyone wants to share ideas and create something awesome!

  • I made a tamagotchi-like game awhile back for Construct 2...

    https://chrome.google.com/webstore/deta ... hjehbegbfh

    But Construct 2 wasn't good enough for mobile back then, so I made a version in Stencyl and about to hit 100k downloads in a few days.. I've made decent income too.. ~$700.. I'm thinking about selling both the Stencyl and Construct 2 source on CodeCanyon and various other source code sites. If you're interested in the source code, then let me know.. I might can make a deal with you, before I do sell it.. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://play.google.com/store/apps/deta ... ty.mycrit1

    Aww man.. I wish you had a free CAPX file haha. I was working on something like this a while ago but I was still new to C2 and hadn't figured out how to compare old and new time values. Although these apps are really simple and based on super simple variables and timers, the overall global time/local time got me stuck.. Any interest in sharing your method? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Are there any decent guides or resources to help me on my quest to make a matching/candy crush game?

    I really want to make something like an endless match and continuous falling block type game but I have no idea how to even begin. I'm thoroughly familiar with platform mechanics but when it comes to continuous and random blocks falling in place and then being able to create matches that destroy the blocks, my mind draws a blank.

    Link of a similar game for reference.

    http://www.games.com/play/ocean-breeze- ... be-crash-2

  • I'm trying to figure out how to place an enemy with something simple like Sine movement, but when the enemy is struck with the players sword or comes in to collision with the player it will bounce off or get knocked back.

    This is doable, but the biggest issue I run in to is trying to have the enemy then return to the place it started at. I'm trying to keep it simple and make these enemies flying/floating type to avoid platform ai issues.

    I've used the bullet behavior but I'm guessing that I'll need to do that with a combo of path detection or something.

    Has anyone done this or know how to?

  • Pixothello.

    Haven't used the others much, and the AutoTileGen demo went straight to the trash bin as soon as I saw it was basically just a bunch of locked features.

    Who ever came up with the idea of getting people to buy a product by showing a lock icon is an idiot.

    I've sent the creator of Pixothello a message through his youtube account, I really hope he's willing to make a few updates but I don't have ton of faith.

  • wow very good info, can you also please edit and write how much is the application?

    pixelthello (free)

    pickle: Free trial or $25

    Pyxel: (minimum $9 )

    AutoTileGen: Free version and pro version $20

    Updated

  • Pixothello looks pretty good, but the unstable nature is a deal breaker. I'd be willing to deal with bmp's, especially since its got the first pixel perfect circle tool I've seen.

    Which one are you referring to?

    BMP's?

  • I've been looking at a few options and trying to wrap my head around whether or not to buy one of the programs below or just use good'ol MSPaint.

    Does anyone have experience or ideas about the programs I've listed below? I really want something to create tiles and maps quick and easily for game jam scenarios. Please post any pros or cons you have for these programs and if you happen to know of something far better than I've listed please share it with me! Thank you

    (Free) Pixothello: http://teknopants.com/pixothello/

    Amazing and free! The problem is I don't think it's really supported because it's somewhat of a passion project. The limitations I run in to is constant crashing and corrupted save files. I don't think it was meant to be used on windows8 (Like most things) but It's gotten me through some tight jams and I want to replace it with something more robust.

    (Free Trial or $25 ) Pickle: http://www.pickleeditor.com/

    Costs more than the other options but it looks like it's really well supported.

    (Outdated free virsion or Minimum of $9) Pyxel: http://pyxeledit.com/

    Looks a lot like Pickle but lower cost. Also looks like it's only beta and beta releases scare me haha.

    (Free Version or Pro for $20) AutoTileGen: http://autotilegen.com/buy/

    Looks amazing, but I don't know a lot about it. Looking for life experience on this product especially.

  • I am using the Pro version for about a week now. You can export your made up tile set to an image file and import it into "Tiled", save your work there and import the map into your C2 Project.

    A lot of nice possibilities

    Can you tell me what "Tiled" is?

    Sounds like you've found a way to create maps outside of C2? That would be amazing!

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  • I was afraid it would be as complicated as I imagined. I'd hoped that I was just overlooking something simple. This would be an amazing game mechanic to combine with an RPG for crafting or something but it might just be over my head right now.

  • I've included a link below for the mechanic I'm trying to achieve (and organize).

    http://littlealchemy.com/

  • I have the basic concept down, seems pretty easy. When two items combine they are consumed and disappear. Where I run in to an issue is the shear amount of actions I'm creating to reach the number of combinations I'd like to have.

    Does anyone know a better way to do this? Families or something?

    Thank you,

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TheSynan

Member since 7 Mar, 2014

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