TheSynan's Recent Forum Activity

  • LOL Apparently this whole thread has turned into bull excrement.

    I find it all pretty entertaining.

  • [quote:3twlcmct]

    scirra.com/manual/73/instance-variables

    Instances variables are what you are looking for, Just create it for your ennemy, and use it instead of a global variable

    Thank you, I was just thinking this was the same sort of thing I will need to use on my "ammo".

  • I feel like I'm making too many posts haha but the answers I'm after weren't in the manuals.

    Simple concept. I want to make an enemy and then be able to ctrl+drag clone them all over my platform for really easy level building but the problem I'm running in to is they all have the same global variable and when one dies they all die.. Hero's best case scenario but programmers worst nightmare.

    Any thoughts?

    thank you.

  • I want to make a sprite pinned to the other move in line with the master sprite. Think of a train and it's cars. I've tried a few options with physics and I'm just not getting the result I want. For some reason the pinned sprite moves along with the sprite it's pinned to but it doesn't move like it's connected like train cars.

    I don't know how to explain this very well but I hope someone knows what I'm talking about.

    Thank you.

  • Awesome! I didn't know what to expect when I clicked the first box and I was gladly surprised with the fantastic animation.

  • I have a complicated movement setup so I can have a double jump in my game and when I tried to use the simple Touch Control tutorial to create touch buttons for tablets and phones I ran in to some issues. For some reason the double jump is not working and the mirrored sprite when moving left is a little goofy. Any creative ideas how I can solve this issue? I can go in to more detail or post some project information if needed.

    Thank you.

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  • You're probably spawning the particles on the wrong layer (one with different parallax) if they're not spawning where they should be.

    I'm using the free Construct 2 product at the moment so I can only use 4 layers, and belive me when I say that I'm using each one to it's full potential. The first thing I ruled out was layer parallax issues. I had a few problems with the HUD in the beginning so I had to go read the tutorials and made sure I understand what I did wrong.

  • possible the worlds best ever game ? (might need some slight tweaks to the gameplay,graphics and maybe one or two other slight improvements...)

    Quality craftsmanship, exquisite pallet and engaging plot. 10/10,

    Seriously though, this is exactly what I needed, thank you so much!

    I bet there are more complicated ways to do this but quick and easy was what I needed for this project.

  • This is a stupid question, but I can't understand how to do this with the basic options.

    I have a Player with the basic platformer behavior and at the moment they spawn a new object "Particles" when they jump. The issue is the particles are haphazardly coming out at best and as I move along the map they actually start to spawn farther and farther away from my Player. I've seen clips of people with actual fluid particle trails from their Player but I just don't get how t hey do it.

    Sorry for the newbie question.

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TheSynan

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