Bass_X's Recent Forum Activity

  • Hello! I'm tryign to design a simple inventory for my platform game with role playing elements. The first thing I faced is that how to collect things in inventory cells? I wrote some events, it works, but I think it is very messy. The logic for this is that array coordinates are the coordinate for cells, and for each sell I have a boolean, than I check if it was overlapped and based on this write events

  • My project is very big, that's why it is impossible to send it. When I make the position like in examples,(0,0) it works well done, but who needs control keys in this position?) When I change sprite position it doesn't work

  • Hello! I'm devoloping the game for mobile phone and character control is provided by the sprites (arrows) which I draw. When I make X parallax it works good, but when I made Y parralax it ceased to exist! What can I do with that?

  • Hello everyone! I'm trying to create the mobile game for IOS and a sufficient part of gameplay is on the picture.

    On Iphone 4 I have 17 fps on this scene, on Iphone 5 it is always between 55-60 fps (i am using cocoonjs)

    I'm not a programmer, so I don't understand most of things you know and I have some questions.

    The first is about Ejecta. Right now I don't have possibilities to test it so if for example I have 17 fps can it be ~30-40 on ejecta or not?

    The second is about particles(fire). Fire is a very sufficient part in my game, so it is very painful to reject it. Is there another, more optimised way to implement it in a mobile game?

    And the last is from general knowledge. Is it a normal situation that I have now 20 mb memory use (I am using 4 tiled backgounds, ~ 10 sprites, 151 event?

  • Hello! I make a platform based game for mobile phone and performance is very sufficient.

    I heard that we shouldn't create a lot of objects. My game is something which is called handemade, and every sprite has a position I want. And the question is how to make a lot of objects on canvas without slowing fps? Should I determine distance between character and then create object or all objects which are on canvas but not on display don't Make fps lower?

  • Hello! How can I make a rope in C2, what I need is that my character in a platform game can jump on rope and climbing it to avoid different traps. Animation is not a problem, but how can I make that his hands will be on the rope, and he can properly move?

    I give an example from an old good game

  • Hello! My question is about families. Frankly speaking I haven't design more than one enemy in my games. But nowadays my project is quite bigger and my question is about collision between own object actions and family actions.

    For example I have a wolf and a reptile as enemies. And I want a reptile to have special actions during the fight which are collide the family actions. Is it a normal situation or not? Is own object actions cancel the family actions without problems or should i try to avoid such situations?

  • you could also look at using lerp.

    so if you had an instance variable called ivHealth

    healthbar set width to lerp(self.width,self.ivHealth,0.01)

    Awesome! Thank you very much!

  • In tutorial we have 100hp and when enemy attacks we then have 95 hp for example and hp bar set width to 95. What I need that it's width should be reducing 100,99,98,97,96,95

  • True. But there is no solution to my problem. I need hit point bar moving and in tutorial it only depends on value and it is not moving from right to left

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello! I created the hp bar to show the character hp value and set width to current hp/maxhp*100. It works good but character hp bar reduce its width step by step and what I actually need that it should change its width smoothly moving. How can I do this?

  • Hello everyone! I'm trying to design a feature in a platform game that when you jump on enemy head you bounce from it (like in Mario).

    I tried everything that I can and bullet behaviour did a very good and smooth result but I can't to change it's direction! I tried global values and other stuff but it doesn't works it flies either left or right. Who can help me with that?

    For example I make a global variable with bullet direction and set it to -180/180 which is depends on miroring the hero, and than I set bullet angle to this variable but it does not change with the value

Bass_X's avatar

Bass_X

Member since 7 Mar, 2014

None one is following Bass_X yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies