Tom_A2020's Recent Forum Activity

  • I don't think you can do it with the set CSS as that's just changing one property.

    like

    font-size

    23pt;

    And so on...

    You're likely going to have to create some custom css code, which will be a tad more complicated but give you more freedom.

    A bit like this:

    construct.net/en/tutorials/css-your-buttons-and-textboxes-818

  • Hi Joker

    I've used Construct 3 and php in the past - can you share your code?

    What crashed? Post some more info if you're still stuck.

    Thanks

    Tom

  • Are you sure it shouldn't spawning the bullet at image point 1? It starts at 0 and goes up from there.

    Also you might find it easier to do

    Player -> Spawn another object

    Rather than System create obeject

    Same job but it will be a bit less code.

    Also - check the image point on the bullet to make sure it's in the center.

    Hope this helps - post back if not :)

  • For anyone reading in the future, I found how to do this.

    Set an instance variable for theText and then update that each tick.

    Here's the basic version in action.

    teddy.chat

    Here's the download for anyone setting up a point and click type chat room in the future:

    openstormgames.com/downloads/teddyChat1.c3p

  • Using this software makes me smile. They've thought of everything. Each plugin is simple to use but has insane levels of depth.

    And stability is incredible. Been using it over a year and probably had 2 crashes. I've made around 5 games and each day I'm thankful I get to use C3.

    Glad you've made the leap to C3. :)

  • You do not have permission to view this post

  • Hi all,

    I'm trying to setup a multiplayer chat game, where characters walk around and can send messages to each other.

    I've got it working up to a point,.

    - characters walk around

    - can post a chat message to a central chat log

    Here's what I want to do: when someone presses send message, the message should show on a specific character's speech bubble.

    If I am host or peer, it's easy enough to set a message on my local object. if I am the peer, how do I set the message on the host's object / character?

    I've been through the awesome tutorials but don't get how to select a specific speech bubble, if the speech bubble's ID is not available over the network.

    Thanks

  • Came here to post this

    Tom

  • Hi Lions

    Sorry about that. I forgot you have to set itch to 'public'.

    It's working now. Thank you!

  • Hi everyone

    Tried my hand at the Ludam Dare event this weekend and just uploaded my game DEAD LOOP

    construct.net/en/free-online-games/dead-loop-18350/play

    The theme for the Game Jam was 'Stuck in a Loop' and you get 72 hours for the Jam version of the event.

    The aim of the game is to collect SAMPLES and escape the Loop Project.

    The catch is that you can only collect samples from the remains of ‘Test Subjects’.

    Death is not the end. It’s just part of a LOOP.

    You’ll start over and have another chance to find the SAMPLES you need.

  • Hi Dop2000, yeah hadn't thought of that one. Thanks!

    Started using this in my games today and it's proving really useful.

    Even not having to add the PIN behaviour is a huge improvement. And I don't have to unpin -> move something -> repin any more.

    Construct is just incredible. :D

  • Thanks for the latest version of Construct 3. The work is very much appreciated.

    I'm playing around with the awesome new Scene graph feature and trying to figure out what the advantages are of it over Pin.

    So far, I can see:

    1. You can scale objects based on the parent

    2. You don't need to add the pin behaviour, as parent / child are built in

    3. The lag issue in pin has been fixed

    I saw the skeleton example, which looked a lot like the type of things you do in Spriter etc.

    But what are the other pros of scene graph over the 'old' pin? Pin got pretty advanced in it's old age, with angle, x,y etc.

    EDIT: Starting to get it more now. If I create a character with say two legs, you can't rotate the legs independently using pin. But with scene graph, the children can move like they do in the skeleton example.

    EDIT 2: The scaling of sprites connected with scene graph is awesome!

    Thanks!

    Tom

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Tom_A2020's avatar

Tom_A2020

Member since 15 Feb, 2020

Twitter
Tom_A2020 has 4 followers

Trophy Case

  • 4-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

6/44
How to earn trophies