Tom_A2020's Recent Forum Activity

  • Hi,

    I've got an issue on my game where the longer it runs, the slower it gets.

    Could someone please point me to any resources on how to debug this on Construct 3?

    I'm guessing I'm not destroying something that's leaving the screen correctly but would like to find out specifically what the cause is.

    Thanks as always

    Tom

  • Hi everyone,

    Been working on this game and have made some changes on it. I wasn't really happy with the first version as it just didn't quite feel right.

    scaryhamster.com/games/geo12

    Main changes

    - Changed the controls from press to flap to holding down space / screen makes him fly. I like the feel a bit better and it's a smoother experience.

    - Added a new soundtrack to the main level as the accordion got a bit annoying (The new one is more chilled)

    - Changed the collectibles to gold and added the value for each one.

    - New collectibles like the floating bouy and challenge circles, where the player is tempted to go for more score by risking their neck.

    - New bird enemies as the old ones got a bit boring (Purple swoopers, gray birds, orange hovering birds)

    - Added the blue boss at the end of each 'loop'- Added some other baddies like the drone- Made it a lot easier, although it gets harder over time

    - The water now has reflection on it as well

    Thanks for the help everyone.

  • As I understand it, it's not possible to start audio playing when a game first loads on mobile (HTML5).

    I'm just wondering what the best practice is for this. I know Xbox games have a screen where you 'press any button' - is this the norm for mobile HTML5 games?

    Or am I missing something else?

    Thanks!

    Tom

  • Hey Sean,

    Thanks for taking the time to test the game and for the feedback.

    Totally agree and I'll get to fixing those.

    Thanks - much appreciate it! :D

  • Here's the ones I use for my game. I'm not affiliated with any of them. Some of them are free, some are paid. :)

    fesliyanstudios.com/royalty-free-music

    playonloop.com/royalty-free-music/action-and-trailer

    bensound.com/royalty-free-music/cinematic/2

    incompetech.filmmusic.io/genres/cinematic/page-2

    storyblocks.com

    pond5.com/royalty-free-music

    Good luck and happy hunting!

  • I'm going to try and post more on the forums.

    I've been able to find the answer to pretty much every problem I've had with construct searching google for : construct 3 how to XYZ

    There's normally 3 threads at least on what I need. :)

    I'll try to answer at least one of those posts every day. I'm not an expert though but will do my best. :)

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  • Love the artwork you've got here. Think we've just commented on each other's games! :)

    The rain effect is really cool and shows what can be done with the particle effect in Construct.

    Can't wait to see the game and test it out.

    EDIT: Do you do your own artwork? If so, what are you using to make it? Nice crisp graphics there!

    Cheers

  • Hi Bungalow

    Just reading your post over but one thing that jumped out is you can disable and enable collisions pretty easily. It would get around the problem but if you want to post a link to your file I'll happily take a look at it. :)

    I had a problem like this on my game where a barrier was slowly destroyed by aliens. The problem was that the collision was happening again and again.

    It was caused by different animations having different polygon collision shapes. Have you checked those?

    Tom

  • Hey TeeJam,

    Thanks for checking out the game. Much appreciated :)

    Oh and thanks for spotting that bug - I'll go squash it now.

    All the best!

  • Hey guys :)

    It's been a while since I put a new game out.

    Here's the latest in my series of smaller games, aimed at learning Construct 3 and finding my feet making games. This is the 3rd one I've made with Construct, which I have to say is an amazing engine and creation tool.

    The game is a flappy bird type game but with much easier going game play. The game is actually for my wife's kids subscription business and features the two main characters.

    The game's aimed at younger kids.

    So there's a bit more stress with this one as it's going out there in the world.

    Anyway, here's the game, with a bit more about it under this...

    construct.net/en/free-online-games/geo-journey-mission-france-15229/play

    I made my classic mistake with this game - race into it, get it nearly done and then hit the 'oh, damn - it's not fun!' So I've spent the past couple of days tweaking game play, adding things in, and taking stuff out.

    As usual, I used Spriter for the animations and a mix of Artrage and Affinity Designer for the graphics. I think it took around 7 weeks part-time to make. I've reached that stage where I'm ready for the next one.

    I could REALLY use any feedback on the game, no matter how harsh and it would be really appreciated if you can let me know any issues or things that could be made better. Is it too hard? Too boring? All feedback welcome!

    Thanks and I hope your game is going well too.

    Tom

  • Thanks guys!

    I've gone from the above to this:

    By using a separate layout for all the bits

    I hadn't realised objects put on one layout could be used on another in this way.

    Thanks

    Tom

  • Hi,

    I often have sprites, particle emitters and spriter animations 'off screen' like shown in the screenshot below.

    The reason is so they'll remember their settings for behaviours like sine, rotate. And so they'll remember their WxH settings.

    Is this the correct way to do this? Or is it better practice to bring them in programatically and set various settings in actions?

    Thanks!

    Tom

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Tom_A2020

Member since 15 Feb, 2020

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