gumshoe2029's Recent Forum Activity

  • I don't think so.

  • I think your background.js is part of the problem. It creates a version of index.html somewhere and all of the manifest file references in the index.html are symbolic links. If the symbolic links, don't work properly it will not be able to find your manifest files, resulting in your black screen.

    One of these days, I should write a tutorial on how to use Amazon Web Services and Apache web server. It makes hosting your own stuff 100x easier.

  • I hosted your game on my server, and it works fine. So, all of your Construct stuff is correct. It is definitely a Chrome Web Store issue.

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  • firezombie444 Good to know. Thanks.

  • Hey sorry for the delay. I am only on here once every other day or so.

    On our server, we have the app.manifest and offline.appcache files located in a non-standard location, so when Construct was looking for them in the 'usual' place (which is in the web application root directory), it was unable to find them and simply displayed a black screen. I had to edit the raw html to adjust the symbolic link (the manifest="offline.appcache" on line 2 and href="app.manifest" on line 7) to point to the actual location of those files, which for us is manifest="/webres/offline.appcache" and href="/webres/app.manifest".

    If you use Google Chrome with the Developer Tools running on the Network tab, it will show you if your offline.appcache and app.manifest files are loading properly. If they show up in red in the network tab, then your manifest files are not in the proper location and your game will just load a black screen.

  • I have to put a 0.01 sec wait between them when I use this.

  • You have to make two separate containers, one for the text and one for the sprites.

  • You have to use image grid sprites of exactly the proper size in order to get the isometric grid to appear nicely. Otherwise your grid pieces will have gaps and other undesirable effects.

  • En supposant que je vous comprends bien, vous devriez essayer de fixer le taux de l'échelle et de la parallaxe pour la couche sur laquelle l'image backrground se trouve à zéro.

  • Can you just move your soft target by a few pixels?

  • R0J0hound 's solution is probably your best bet. You can get around large numbers using exponents and logs.

  • I don't think it is prudent to store raw savegame data in .zip. That means that your client has to unpack the file first before it can even use it.

    Typically you want to store savegame files either in some kind of raw text format either in XML or JSON.

    That said I don't work with IntelXKD and just use the raw HTML5 exporter with Construct.

    I don't use save files because I have database behind our client. If I did, I would save it to a specific location on the host server and reference it by AJAX URL. Sadly, I know next to nothing about the server architecture that Intel XKD is using, so I can't really help you much there.

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gumshoe2029

Member since 4 Mar, 2014

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