tunepunk's Recent Forum Activity

  • I'll believe it when I see it. But i don't see how this would work? convert your capx to a unity project?

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  • Fiammaoscura Hmmmm that seems to be a problem yes, but I don't know could be causing it.

  • I have a similar % of draw calls in my game when testing on desktop, and my game runs smoothly on mobile. I havn't checked the debugger on the phone using network preview to see what the numbers are. Have you tried testing in other browsers, or on other devices?

  • I would recommend trying out Photon Cloud plugin.. works really great for Multiplayer.

  • For which games are that?

  • Those curves look nice! Up up up!

  • I tried to limit the room to 4 people but doesn't seem to work. Maybe I'm doing something wrong. Where should i use the action "Set room max players".

    On join room room condition? or On joinRandomRoom no match found?

  • There's always another option to use sprites, and efter export change the png files to svg's, but it's a dodgy workaround and I'm not sure it works very well. I only tried a little. It's doable but i had some strange things showing up.

  • For the last couple of mont's I've been working on a isometric Mobile multiplayer game, using Photon Cloud for multiplayer. Functionality wise and game mechanics are almost ready.

    Game features:

    * 2-4 players - Action-filled Multiplayer Gameplay.

    * Complete Multiplayer missions against random or matched players to earn points to your Highscore.

    * Compete with friends in Private rooms, to see who's the best sharpshooter.

    Game Mechanics

    * Limited Arrows - Be sure to pick them up if you see any. Make sure you don't run out.

    * Fletching - Stones, twigs & feathers spawn on random locations around the map. Collect at least one of each to create an arrow.

    * Hide behind scenery for surprise attacks.

    * 4 classes each with their own special abilities will be released after Launch.

    Planned updates:

    * Milestone 1 - Basic Movement and Arrowshooting - DONE.

    * Milestone 2 - Basic Multiplayer functionality using Photon Cloud - DONE.

    * Milestone 3 - Tweak all Multiplayer & Touch controls - DONE

    * Milestone 4 - Z-ordering, Arrowlogic & Pickups - DONE

    * Milestone 5 - Build basic map, with props and goodies - DONE

    * Milestone 5b Rebuild map and replace characters and props using Q3D

    * Milestone 6 - Missions & Highscore system & Graphics Polish

    * Milestone 7 - Menu's and UI.

    * Milestone 8 - Final bugfixes, tweaks and wrapping for Android, iOS & Windows 10

    Want to join the playtest group? Go to:

    https://www.facebook.com/groups/arrowheads.playtest/

  • If you dont draw that well you can always try 3D software to create your graphics. Blender might be good? Im using 3D as well an exporting to images and image sequences.

    3D software can be a little tricky to learn, but check some tutorials and you should learn fairly quickly.

  • It's still in development and I'm pretty much halfway done I would guess. I will post Devlog and let people try it shortly.

    It's a Multiplayer game designed for phone/tablet. So far functionality wise I'm basically done. Now i have a month or so planned creating all the graphics. I'll send you a PM with a link to the game. Don't wanna share it publicly just yet.

  • 0plus1 correct. Memory isn't the only concern however, pixels being drawn per second is another issue, as well as number of draw calls.

    Interesting. What's the best way to limit/optimise draw calls, and pixels drawn per second?

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tunepunk

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