derikvlog's Recent Forum Activity

  • bullet would work. set the initial angle to aim at an angle towards the floor then on collision with floor set the angle straight. the bouncing effect could be made using animations.

    would work while jumping too add condition while not on floor and button pressed spawn object.....

    Yes, but this is a forum on how to do ... the question is

    how to do step by step.

    ???

  • The bullet behavior is perfect for this.

    You need fire ball animation frames, check powstudios site for free frames.

    for with bullet it only goes straight ... and to jump?

  • Hello, everyone.

    How to Create the fireball effect, as in Mario Bros.

    Press a key, they throw the balls of fire leaping? What behaviors should I use, and how.

  • an impact suffered

    example:

    Play by colliding with the enemy, a jump back.

    I tried to combine "Vector X" + "Jump strenght", plus the construct can not run 2.

  • Hello, after having installed the version R178, when I step in a layout to another I have some sprite with the physical behavior> "apply force physical xxx at xxx angle at image point."

    2x an alert window appeared saying have found a runtime error in this function.

    I saved the game, I exported with Crosswalk CoconJS and also when testing the game on the android phone, sometimes it closes the game, sometimes not.

    *** In previous versions was working normal only in this q is occurring this bug to close the game.

    Does anyone know what this problem is ??

  • Thanks

  • How do the motion of a swing or seesaw?

    I searched the forum (titles) did not think anything about it.

  • Thanks

  • Hello guys, I'm bad at physics, can not create action:

    Character throwing another object.

    A platform game where the character throws grenades.

    Do not know how to use the commands of physics.

    Can anyone help me?

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  • Thanks guys, already solved the problem.

  • Try to use OR option :

    When Up is pressed

    OR

    When X is pressed ------------ set animation to (Shoot)

    In that case you just gave the command to change key.

    I want to make the same motion shoot for the top (like game Metal Slug)

  • TWO keys being pressed

    Blz guys, I'm making a shooting game, where the command for me - could press two keys in a row - without interfering with other animation?

    • I want the character to shoot (by pressing BUTTON UP and shoot by pressing X).

    Problem is that it has an animation only for the command PRESSING UP, is giving conflict.

    __________________________________________________________________________________________________

    Dos teclas que se pulsan

    Chicos Blz, estoy haciendo un juego de disparos, donde el comando para mí - podría presionar dos teclas en una fila - sin interferir con otra animación?

    • Quiero que el carácter para disparar (pulsando el botón UP y disparar pulsando X).

    Problema es que tiene una animación única para el comando presionando arriba, está dando conflicto.

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derikvlog

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