derikvlog's Recent Forum Activity

  • Here is generic guide on how that type of game is done:

    http://www.extentofthejam.com/pseudo/

    I was able to get it working in Construct Classic here:

    viewtopic.php?t=58596&start=0

    And some discussion about doing it in C2 can be found here:

    viewtopic.php?f=156&t=77718&p=640214&hilit=pseudo#p640214

    An example for C2 hasn't been made as of yet though.

    thanks

  • SNES racing game like Top Gear?

    Hello, does anyone know how that is done games like Top Gear (SNES)?

  • If you install the debug .apk file you don't need the Launcher App. It's installed on your device as a normal app? Check your homescreen.

    This appears when I open my game already installed, click on "Canvas 2D/Webgl" and this message appears:

    errors:

    "could not find anything to be executed. please, VERIFY Given the file path points to the main HTML or JS file."

  • After the compiling process has been finished you will get a zip file. In this file you will find 2 version of a apk file. One is signed with "debug" for testing and one is unsigned to release it on the play store. Extract the zip and just copy the debug signed version on your smartphone and install it

    Then it schould work.

    In order to use the Android Launcher app from ludei you need to copy the exported files (the same zip file you can upload on the cloud compiler) from C2 on your root folder at your device. Then it will appears in the directory of the launcher app.

    I know, I install the apk, and opens the Cocconjs and asks for login, and then does not leave this screen

  • I downloaded the zip file directly on my PC, and transfer to SD on my smartphone, only the CocconJS Archiving does not recognize the zip, and even the APK. Does anyone know how do I open the apk directly Ludei?

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  • This is great.

    There always many ways to solve the problems.

    Simple, and works very well.

  • You can destroy the buttons on start of the layout.

    And when the player die, make an event that create the buttons on the middle of the screen.

    I'm sorry i can't open your capx, there are plugin that i don't have.

    I created a sprite that serves as a reference point, and let the RESTART and EXIT buttons off the screen, when "Life = 0", these buttons go to "same position of another object = buttons". Seems to be working well.

    Thanks for helping me.

  • post your capx, i think you have a mistake in the event sheet.

    I put in dropbox, please complete the address with the piece below:

    ******/s/zb9lz6drqv8sze8/projeto123.capx

  • Thanks for your help! I have a pin behavior in the game, so I'll mess around with it a bit more and see if I can get it working.

    Will work perfect to use new sprites

  • You can make invisible sprites in the middle of the screen and set the collision disabled , and when the player die the sprites get visible and the collision enabled.

    It turns out that the buttons (sprites are) still works when I play / clicked on the screen.

  • Screen with RESET and EXIT buttons after the character's death (end of game).

  • Games based platform "Mario", enemies, scenarios and mechanics in general, such games published below:

    Google Play:

    Super Mario

    Developer: Best Platformer Game

    Andrio's World

    Producer: Joerg Jahnke

      Anybody problem?

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derikvlog

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