Xbox One has "GamePass", which will be huge in the forthcoming future...
However, I also believe that Construct needs a second export option as an alternative to html5. For example, GDevelop is experimenting with Cocos2d-js for native builds. A smarter move for Construct would be to use cocos2d-x lite which is also what powers Cocos Creator (2d-js is getting EOL now). Cocos2d is the most mature engine in the mobile scene and exports to everything except consoles (even this may be doable with some additional tweaks).
I understand that the team has strong opinions on keeping the project on a clean bet (html5) in which it specializes. However, I (hope and) believe that Construct deserves to be bought for some millions by a big player and become popularized to the masses. The value of your product is not it's subscriptions or the user base - it's the technology concept that works wonderfully and has not yet been monetized by a big company.
It makes no sense for FSM-based visual scripting to be popular nowadays (Blueprint, Playmaker, Bolt etc), when eventsheets are so more readable and productive. But Fusion is almost abandoned and Construct/GDevelop are considered as toys due to the lack of a native exporter. I'm not saying that you should change your strategy. Just consider some auto-translation options that exist. Just my 2c...