warville's Recent Forum Activity

  • i tested it on chrome desktop , and other browser ( Baidu spark ) , it work and on android it worked on mozilla but not on chrome or chrome beta , i really loved the plugin , i need it badly for my mobile application , and i will build using Crosswalk , is it no going to work , because crosswalk is built on chromium project ?

  • then you need , paypal , and some back end development

  • Ad network , Adsense for example

  • no it works , inthe event sheet there must a condition to trigger where the boss come and in the action you have set BOSS Spawn Unit , in the next event make this action , Unit set angle. this will affect the last spawned object

  • test the collision before you reach the wall , maybe it's a stupid idea , but give it a try , make invisible object before the wall and test collision on it not the actual wall

  • after SPAWN OBJECT set the angle manually to the spawned object , and you can make it random by using random(value1, value2) or choose from different angle choose(value1,value2,valueN) and it will set the spawned to object to the direction you want.

  • Hello , my problem is , i toke the Advanced multiplayer game example in construct 2 and wanted to transform it to platform game , where player can jump , all i have done is replace the sprites with a simple stick character removed the events related to rotate the player and laser shooting , and made the player behavior as platformer rather than 8 directions and edited the simulat control events in the event sheet for sure. all i get is a mess , i test the game i open the game in 2 different browsers and in the host browser when i press a key i control both players , in the peer game i control only my character , but it's stuck in the same position , i move it forwad then it moves back to the original position , and theres a lot of lag , thought i'm used the same code in the example that come with C2

  • Thank you TiAm, this is great

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  • i didn't use advanced options of audio plugin , i always used Play didn't need Play at position or at object in other projects.

    ok here is an example project for my problem

  • oh sorry i can't share a capx of the project a lot of work is there :\</p>

  • when i use Play at object and apply it on the player , the sound doesn't really follow the player , it seems like it's fixed in the top left corner when i get closer to it it get louder when i move away it sound far and deep, so it seems fixed in the corner not playing in the player position, what i wanted to know if this is a bug or something ,

    what i wanted to do is a multiplayer shooter game i wanted the shot sound to be played in the player position when another player is far from you you will hear deep and far , and if he is too close it will be played loud and clear , i'm using the wrong method ?

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warville

Member since 28 Feb, 2014

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