when i use Play at object and apply it on the player , the sound doesn't really follow the player , it seems like it's fixed in the top left corner when i get closer to it it get louder when i move away it sound far and deep, so it seems fixed in the corner not playing in the player position, what i wanted to know if this is a bug or something ,
what i wanted to do is a multiplayer shooter game i wanted the shot sound to be played in the player position when another player is far from you you will hear deep and far , and if he is too close it will be played loud and clear , i'm using the wrong method ?